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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08328 | Graphics | Minor | Always | May 27, 2022, 09:00 | Sep 30, 2022, 07:17 |
| Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.244 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description | When starting any level, the introductory text is displayed as random tiles from the level's graphics. | ||||
| Steps To Reproduce | Just start a game. | ||||
| Additional Information | Happens both in NTSC and PAL emulated systems. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | nes and clones [marble and clones] | ||||
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Attached Files
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Bugged text
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Correct text
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.20247
kmg Senior Tester
May 28, 2022, 04:14
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I see the same glitch and it goes back to at least 0.231. Maybe it's always been like that? I didn't see anything obviously misconfigured in the software list or AxROM cartridge code. At a quick glance it looks like the bugged tiles are pulled from pattern table 0 when they should come from pattern table 1, but otherwise are probably the right indices. |
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No.20261
hap Developer
May 30, 2022, 09:56
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IIRC this game needs mid-scanline updates. |