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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00833 Sound Major Always Feb 5, 2008, 15:18 Feb 14, 2008, 17:26
Tester Scagazza View Status Public Platform
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.118 Fixed in Version 0.122u3 Build
Fixed in Git Commit Github Pull Request #
Summary 00833: sbrkout: No Sound
Description No sound. Looking at the source, it appears to be the victim of:
Changed all drivers to use the mame_timer_* calls. Deprecated the old double-based timer calls. [Zsolt Vasvari]

Mamesick posted a fix for this bug (0.121u2): Looks like that this game still needs the old double-based timing methods. Here's the code.
Game sounds now works. But before the english fog jumps on his chair saying it's an hack, I have to say that it's a temporary fix and surely someone more talented than me will be able to convert the TIME_4V formula I applied to the new attotime standards. The formula is taken from very old MAME source and modified to work with new code.
Steps To Reproduce
Additional Information
Github Commit
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Regression Version
Affected Sets / Systems sbrkout
Attached Files
? file icon sbrkout.diff (635 bytes) Feb 14, 2008, 17:26
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