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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00833 Sound Major Always Feb 5, 2008, 15:18 Feb 14, 2008, 17:26
Tester Scagazza View Status Public Platform
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.118 Fixed in Version 0.122u3 Build
Fixed in Git Commit Github Pull Request #
Summary 00833: sbrkout: No Sound
Description No sound. Looking at the source, it appears to be the victim of:
Changed all drivers to use the mame_timer_* calls. Deprecated the old double-based timer calls. [Zsolt Vasvari]

Mamesick posted a fix for this bug (0.121u2): Looks like that this game still needs the old double-based timing methods. Here's the code.
Game sounds now works. But before the english fog jumps on his chair saying it's an hack, I have to say that it's a temporary fix and surely someone more talented than me will be able to convert the TIME_4V formula I applied to the new attotime standards. The formula is taken from very old MAME source and modified to work with new code.
Steps To Reproduce
Additional Information
Github Commit
Regression Version
Affected Sets / Systems sbrkout
Attached Files
? file icon sbrkout.diff (635 bytes) Feb 14, 2008, 17:26
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