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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08341 | Crash/Freeze | Major | Always | Jun 2, 2022, 23:46 | Jun 2, 2022, 23:46 |
Tester | Hydreigon | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.244 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08341: hangplt, hangpltu: Does not complete POST; hangs during DSP board check | ||||
Description | Game cannot complete its POST properly checking 38z, 35z, 38x, 35x, 16z, 14z, 10z and 8z as bad. Afterwards the game locks with both screens showing colorful jailbars. | ||||
Steps To Reproduce | Run the game with DIP 1, Skip POST, set to 'OFF' (note: you'll have to comment out the rom patches that bypass the lock errors otherwise program roms will mark as bad and POST will not advance further). | ||||
Additional Information |
Startup on actual hardware: From reading error logs it spams "[voodoo0] internal_lfb_r: Buffer offset out of bounds" a lot prior to the point a video board would hang. terabrst does the same exact thing. Other games running on similar hardware have similar issues. racingj only shows an incomplete 'Graphics Board ID1' test and sits there while sscope segfaults in the middle of its second video board test. |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | hangplt, hangpltu | ||||
Attached Files
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0001.png (30,966 bytes) Jun 2, 2022, 23:46 Uploaded by Hydreigon
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0002.png (9,555 bytes) Jun 2, 2022, 23:46 Uploaded by Hydreigon
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