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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00836 Graphics Minor Have not tried Feb 5, 2008, 15:46 25 days ago
Tester -Misc Reporters- View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver m92.cpp
Version 0.122u5 Fixed in Version Build
Summary 00836: uccops: [possible] There are some priority problems between foreground objects and messages like "Go" and "Mission Complete".
Description There are some priority problems between foreground objects and messages like "Go" and "Mission Complete".
Steps To Reproduce
Additional Information Posted by gtmoa
Flags Possible
Regression Version
Affected Sets / Systems uccops
Attached Files
 
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Notes
3
User avatar
No.10049
haynor666
Tester
Dec 3, 2013, 20:19
Some Irem games on m72 has the same effect on real PCB



so probably that's how is designed also on m92.
User avatar
No.10059
Haze
Senior Tester
Dec 4, 2013, 20:14
edited on: Dec 4, 2013, 20:15
it's worth mentioning what is observed in the real hardware video in case it vanishes off youtube. (you wouldn't believe the number of bookmarked videos I have that are no longer there, and with Google forcing changes like requiring G+ accounts I can see a lot more people pulling their videos in the future)

Video is of Gallop. The 'Insert Coin' text goes BEHIND parts of the scenery, most notably the sides of tunnels. Video is 100% definitely real PCB, because the PCBs are shown at the start.
User avatar
No.15482
MetalGod
Tester
25 days ago
Original Arcade PCB (Japan version) complete gameplay here:

Mame emulation (World version) here:



Foreground object hiding "Go" message can be seen in 0:42 (PCB) and 3:05 (MAME), so this is not an issue.

"Mission Complete" priority bug: The bug here is that your character is placed in front of the "mission complete" message instead of being behind. I have found out that this only happens in the first level of the World/USA set of Undercover cops. The rest of the levels are ok (character behind the message) and the Japanese version of the game in MAME doesn't show this bug. The Mame emulation video I've shared is World set, so you can check the issue in 5:05

Considering it doesn't happen in the japanese version of the game in MAME, this could be an original pcb bug of World/US versions, considering they are incomplete versions of the game in comparison to the japanese version. US and World versions have less movements, changed weapons carried by the enemies, changed music....
The bad thing is that I haven't found any video of the USA or World version PCB to prove my theory !

BTW, the alpha renewal version doesn't have the bug (I've tested it in MAME). Alpha Renewal is a 1:1 port of the japanese version of the game with the texts in English. This also confirms my idea.