Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08413||DIP/Input||Trivial||Always||22 days ago||15 days ago|
|Tester||giro-X||View Status||Public||Platform||MAME (Official Binary)|
|Version||0.247||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||08413: dicegame: DIPSW info|
Found some properties of some Unknown dipswitches.
For 1st/2nd of SW1 (as in attached screen, yellow highlight), it's Lives at start. These are certain.
On - On: 5 lives
Off - On: 4 lives
Off - Off (default): 3 lives
On - Off: 2 lives
(Note that the counter on screen tells the "extra" lives in reserve, not counting the one in use)
For 3rd/4th of SW1 (as in attached screen, black highlight), it should be Difficulty, basing my guess also on other m90.cpp machines.
I do not see yet any difference between Off/Off, Off/On, On/Off, but indeed On/On is harder (starting the game at stage 3-1 is an easy check: more and different monsters at start)
For 2nd/3rd of SW2 (as in attached screen, blue highlight), it has something to do with the type of Cabinet (test with 2P game).
off - off: dual controls - cocktail?
off - on: dual controls - upright
on - off: single control - upright
on - on: same as off-off
[EDIT] Also, the currently marked as Allow Continue DIPSW doesn't seem to have effect when set on No (or Yes), continue seemed always possible to me, several times in several places. (I attached a savestate of loop 2 as demo)
|Steps To Reproduce||Simply set the dipsw, reset, start a game. For 2P tests, collision with one monster to lose a life should suffice.|
|Affected Sets / Systems||dicegame|
dicegame.png (43,260 bytes) 22 days ago Uploaded by giro-X
dicegame_sta.zip (7,097 bytes) 15 days ago Uploaded by giro-X
Savestate stage 7-3 (Allow continue has no influence?)
|There are no relationship linked to this issue.|
22 days ago
|Have not examined reported behaviors yet.|
15 days ago
|Edited and added a perplexity on Allow Continue DIPSW (continue still allowed when "No" is on)|