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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08413 | DIP/Input | Trivial | Always | Sep 9, 2022, 16:52 | Oct 29, 2022, 07:38 |
Tester | giro-X | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | giro-X | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.247 | Fixed in Version | 0.250 | Build | 64-bit |
Fixed in Git Commit | 41ef637 | Github Pull Request # | |||
Summary | 08413: dicegame: DIPSW info | ||||
Description |
Found some properties of some Unknown dipswitches. For 1st/2nd of SW1 (as in attached screen, yellow highlight), it's Lives at start. These are certain. On - On: 5 lives Off - On: 4 lives Off - Off (default): 3 lives On - Off: 2 lives (Note that the counter on screen tells the "extra" lives in reserve, not counting the one in use) For 3rd/4th of SW1 (as in attached screen, black highlight), it should be Difficulty, basing my guess also on other m90.cpp machines. I do not see yet any difference between Off/Off, Off/On, On/Off, but indeed On/On is harder (starting the game at stage 3-1 is an easy check: more and different monsters at start) For 2nd/3rd of SW2 (as in attached screen, blue highlight), it has something to do with the type of Cabinet (test with 2P game). off - off: dual controls - cocktail? off - on: dual controls - upright on - off: single control - upright on - on: same as off-off [EDIT] Also, the currently marked as Allow Continue DIPSW doesn't seem to have effect when set on No (or Yes), continue seemed always possible to me, several times in several places. (I attached a savestate of loop 2 as demo) |
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Steps To Reproduce | Simply set the dipsw, reset, start a game. For 2P tests, collision with one monster to lose a life should suffice. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | dicegame | ||||
Attached Files
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dicegame.png (43,260 bytes) Sep 9, 2022, 16:52 Uploaded by giro-X
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dicegame_sta.zip (7,097 bytes) Sep 16, 2022, 14:34 Uploaded by giro-X Savestate stage 7-3 (Allow continue has no influence?) | |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.20517
Tafoid Administrator
Sep 9, 2022, 21:16
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Have not examined reported behaviors yet. |
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No.20536
giro-X Tester
Sep 16, 2022, 14:37
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Edited and added a perplexity on Allow Continue DIPSW (continue still allowed when "No" is on) |