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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08414 | Core | Critical (emulator) | Always | Sep 9, 2022, 19:43 | Sep 10, 2022, 18:44 |
Tester | star2root | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | MacOS X | |
Status [?] | Direction Needed | Driver | |||
Version | 0.247 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08414: When running game 0.247 on Mac OS X, it seems to default to a non accelerated, non OpenGL video driver. | ||||
Description | When running game 0.247 on Mac OS X, it seems to default to a non accelerated, non OpenGL video driver. Adding -video opengl -renderdriver opengl returns video performance to the previous levels observed with version 0.224. Without these command line switches added performance is so bad as to be totally unusable on a quad core i7 system. | ||||
Steps To Reproduce | Run mame with no options on an intel Mac OS X system. Performance is so slow the system will appear to have locked up at launch, but it is actually running VERY slowly. | ||||
Additional Information | Mame 0.247 seems to default to a non accelerated, non OpenGL video driver. Performance was normal on version 0.224. Other intervening versions have not been tested. | ||||
Github Commit | |||||
Flags | SDL specific | ||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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Notes
4
No.20516
Tafoid Administrator
Sep 9, 2022, 21:15
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Has there been any hardware changes since the previous working version you reported 0.224? That is nearly 2 years ago. You mentioned it is self-compiled. It is entirely possible your issue might lie in OS or Driver updates/changes which may be acting adversely. Could you try a pre-packaged 0.247 trusted compiled from source to see if the same behavior happens? https://sdlmame.lngn.net/ https://sdlmame.lngn.net/2022/08/31/mame-0-247-released/ |
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No.20524
star2root Viewer
Sep 10, 2022, 00:17
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I already tried two prebuilt binaries and got the same issue. No hardware changes, I ran 0.224 on the same hardware as 0.247 today and got the same result. If I pass the command line switches -video opengl -renderdriver opengl the problem goes away. |
No.20525
star2root Viewer
Sep 10, 2022, 00:19
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Setting the OSD video and render drivers in the ini also works around the issue, but I have to do it for every system as well as the mame.ini. |
No.20530
star2root Viewer
Sep 10, 2022, 18:44
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I have found this patch effective... --- src/osd/sdl/sdlmain.cpp 2022-09-09 16:14:06.000000000 -0400 +++ src/osd/sdl/sdlmain.cpp 2022-09-10 14:29:42.000000000 -0400 @@ -58,4 +58,5 @@ #elif defined(SDLMAME_MACOSX) #define INI_PATH "$HOME/Library/Application Support/APP_NAME;$HOME/.APP_NAME;.;ini" + #define USE_OPENGL 1 #else #define INI_PATH "$HOME/.APP_NAME;.;ini" @@ -126,4 +127,5 @@ #if USE_OPENGL { SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, core_options::option_type::STRING, "alternative libGL.so to use; 'auto' for system default" }, +#pragma message "enabling opengl" #endif @@ -353,4 +355,5 @@ #if USE_OPENGL video_options_add("opengl", nullptr); +#pragma message "adding opengl" #endif video_options_add("bgfx", nullptr); @@ -415,4 +418,10 @@ osd_setenv(SDLENV_VIDEODRIVER, stemp, 1); } +#ifdef SDLMAME_MACOSX + else { + osd_printf_verbose("Setting SDL videodriver '%s' ...\n", "opengl"); + options().set_value(OSDOPTION_VIDEO, "opengl", OPTION_PRIORITY_MAXIMUM); + } +#endif stemp = options().render_driver(); @@ -427,5 +436,5 @@ else { -#if defined(SDLMAME_WIN32) +#if defined(SDLMAME_WIN32) || defined(SDLMAME_MACOSX) // OpenGL renderer has less issues with mode switching on windows osd_printf_verbose("Setting SDL renderdriver '%s' ...\n", "opengl"); |