Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08456 Known Issues/To-Do's Minor Always Oct 20, 2022, 21:37 Oct 21, 2022, 20:30
Tester Draugr View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Acknowledged Driver
Version 0.248 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08456: pignewt: When playing 2 player in cocktail mode, player's 1 and 2 use joystick 1. Screen also doesn't rotate.
Description First, the screen doesn't rotate for player 2 in cocktail mode.
Second, When playing 2 players in Pig Newton while in Cocktail mode, both player 1 and player 2 use the same joystick and buttons (player 1's controls). This breaks the ability to play cocktail mode.

Note: If these should be 2 separate reports, I apologize. I'm not sure if 2 issues related to cocktail mode should be considered part of one problem or two separate problems.
Steps To Reproduce Start game in cocktail mode.
Start 2 player game.
During player 2's turn the screen won't rotate, and player 2 must use player 1's joystick.
Additional Information
Github Commit
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Regression Version
Affected Sets / Systems pignewt
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Notes
2
User avatar
No.20649
Robbbert
Senior Tester
Oct 21, 2022, 00:00
The screen flips correctly, you need to check again.
However, the joystick controls do stay with Player 1 as you say.

Also if you press F2 the screen turns into garbage.
User avatar
No.20655
Tafoid
Administrator
Oct 21, 2022, 20:29
I can concur on the screen flipping correctly as Robbbert posted.
The F2 issue showing a supposed test mode as garbled graphics might be related to this being an incomplete game, or a bad rom.

A check of the source file mentions:
Known bugs:
        * Pig Newton doesn't read cocktail controls (might be game bug)

Given that it is a technically a non-released prototype game - cocktail function may or may not have been intended or made functional at the time this failed play testing/test marketning stage. I'm changing this to a KNOWN BUG from source. The screen rotates fine and works (outside of the control issue detailed in source).