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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08513 Graphics Major Always 25 days ago 4 days ago
Tester kmg View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS MacOS X
Status [?] Acknowledged Driver
Version 0.249 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08513: buckrog and clones: Sprite priorities are incorrect
Description Here's a link to VirtuaIceMan's thread who reported the bug: https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=395133&page=0&view=expanded&sb=5&o=&fpart=1&vc=1

That gives most of the details so I won't bother repeating them here. I'll add that that the easiest way to see the bug is viewing the demo mode and watching for enemy ship shadows which will appear above the player sprite.
Steps To Reproduce
Additional Information The bug may have been introduced in the last major video overhaul way back in 0.108u2: https://github.com/mamedev/historic-mame/commit/094f98a35a400bea3b2bf3f09d0246549a61c9e8#diff-c7e4daa27350034b59b65cc577458ec46e28e298fed7c6a28b8bb35d54809e79
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Regression Version
Affected Sets / Systems buckrog and clones
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No.20893
kmg
Senior Tester
4 days ago
When fighting the boss ship your ship is completely obscured to the point where you can't tell where you're shooting at all. I'd say this qualifies as "disturbs the gameplay in a significant manner", whence severity bumped up to "Major".