- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08553 | Sound | Trivial | Always | 4 days ago | 4 days ago |
Tester | TremiRodomi | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.251 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08553: onna34ro: Incorrect sound emulation | ||||
Description |
Much like Fairyland Story, the tone decay on the music seems to be off compared to the PCB. In addition, PCB footage (included below) indicates that it has low-pass filters on the AY sound effects. It's most evident when the player character or enemy gets thrown into a wall, where it's very bassy and loud on the real PCB unlike in MAME. |
||||
Steps To Reproduce | |||||
Additional Information | This seems to be a common issue with the flstory.cpp driver, as issue ID 04567 reports a similar issue. Just providing PCB recordings of these games whenever possible to help the MAME devs. | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | onna34ro | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
0
There are no notes attached to this issue. |