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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08648 | Graphics | Minor | Always | May 30, 2023, 16:21 | Jun 6, 2023, 16:42 |
| Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Direction Needed | Driver | |||
| Version | 0.254 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08648: gamegear and clones: LCD Persistence Hack applied by default | ||||
| Description | Just like in issue #8287, an additional generic motion blur is being turned on by default, which interferes with the look of shaders (and even appears in F12 screenshots). | ||||
| Steps To Reproduce | Just load any Game Gear game and pause or take a screenshot while the screen is scrolling. | ||||
| Additional Information | In this case, this "LCD Persistence Hack" can be thankfully turned off from the Machine Configuration options, but nowadays it's the shaders' job to handle this kind of stuff. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | gamegear and clones | ||||
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