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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08676 | Gameplay | Major | Always | Jun 21, 2023, 15:50 | Jul 5, 2023, 11:25 |
Tester | Cow | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.255 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08676: vf2 and clones: Imperfect hit boxes | ||||
Description | Nowhere near as bad as the 1st game but its still a little wonky (Example: Fighters phasing through each other after attacking at around the same time). | ||||
Steps To Reproduce |
1. Start a 2 players game, with whatever character 2. Map p1 right and p2 left to the same button 3. make them collide, they aren't supposed to cross up but they do (original report follow) A setup to trigger the bug in question: Pick Jeffry Perform his headbutt move super close to the CPU ( --> + Punch&Kick) |
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Additional Information | Started happening on TGP rewrite | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | vf2 and clones | ||||
Attached Files
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Mame 2023.06.21 - 10.42.23.02 Trim-1.mp4 (3,168,436 bytes) Jun 21, 2023, 15:50 Uploaded by Cow | ||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.21603
Fujix Administrator
Jun 30, 2023, 08:05
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vf2 has an imperfect graphics flag. |
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No.21615
Kale Developer
Jul 5, 2023, 11:25
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Imperfect graphics doesn't cover hit boxes tho, it's mostly for the gamma ramps and imperfect focal scaling. Been meaning to open this from a while, it started happening back when OG rewrote TGP (iirc one version after this has been promoted to working, around 0.190 iirc). Updating steps to repro and fields. |