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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08677 | Graphics | Trivial | Always | Jun 22, 2023, 00:06 | Jun 23, 2023, 06:25 |
Tester | Balthier | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows 10/11 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.255 | Fixed in Version | 0.256 | Build | 64-bit |
Fixed in Git Commit | bfa262e | Github Pull Request # | |||
Summary | 08677: All sets in popeye.cpp: A single rendered field hangs on the screen while pressing Insert when Interlace mode is set to "Interlaced (bitmap)" | ||||
Description | One of the alternating interlaced fields gets hung up on the screen while pressing Insert to speed things up. It goes away when you let go. Happens only with "Interlaced (bitmap)" option in the Machine Configuration. Tested on d3d and bgfx all backends to rule out that. | ||||
Steps To Reproduce |
1. Run popeye or skyskipr 2. TAB to the UI option Machine Configuration and set the Interlace mode to "Interlaced (bitmap)". 3. Press Insert while Popeye is running around in the demonstrations. |
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Additional Information | See image attached. Updated info to reflect it also affects skyskipr. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | All sets in popeye.cpp | ||||
Attached Files
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blow_me_down.png (166,866 bytes) Jun 22, 2023, 00:06 Uploaded by Balthier
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