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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08688 | Graphics | Minor | Always | Jun 28, 2023, 23:37 | Jun 29, 2023, 05:02 |
Tester | Balthier | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Direction Needed | Driver | |||
Version | 0.256 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08688: All sets in cinemat.cpp: native (raw) display is inverted with -norotate, also affects artwork | ||||
Description | Running these games with -norotate does not output the display as the machines did. Instead they look like they have -flipy applied (mirrored upside down). | ||||
Steps To Reproduce |
1. Run any of the affected sets with -norotate. Horizontally oriented games should look the same as they do with -rotate. Vertically oriented games should be turned 90 degrees with no inversion of the image. |
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Additional Information |
I ran all of these with -norotate -noror -norol -noautoror -noautorol -noflipx -noflipy as well. I checked all the other drivers with vector games, and they are all ok (segag80v being the exception). The png I attached is large so you may need to open in another tab. 1st image: armora, most horizontal oriented sets are Y flipped like this. 2nd image: barrier, vertically oriented game, has correct rotation but is Y flipped. 3rd image: sundance, vertically oriented game, again has correct rotation but is Y flipped. 4th image: solarq, this is the only horizontal oriented game which is rotated 180 degrees, and is also NOT FLIPPED this time. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | All sets in cinemat.cpp | ||||
Attached Files
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-norotate_raw_display_output_is_Y_flipped_again.png (2,000,355 bytes) Jun 28, 2023, 23:38 Uploaded by Balthier | ||||
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