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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00871 Graphics Minor Have not tried Feb 6, 2008, 08:10 Jul 16, 2008, 10:17
Tester Jonemaan View Status Public Platform
Assigned To nicolasa Resolution Fixed OS
Status [?] Resolved Driver
Version 0.37b5 Fixed in Version 0.126u1 Build
Fixed in Git Commit Github Pull Request #
Summary 00871: pow: At 3/4 of the 1st level, there is a large pillar, which pops up too late.
Description At 3/4 of the 1st level, there is a large pillar, which pops up too late.

Updated by Stefan Lindberg in 104u6: It is a Mame bug it does not happen on my PCB.(Possible flag was removed)
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems pow
Attached Files
png file icon pow37b5yel3.png (8,947 bytes) Feb 14, 2008, 17:33
png file icon pow37b5yel4.png (8,872 bytes) Feb 14, 2008, 17:33
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Notes
8
User avatar
No.00258
zsoltvasvari
Developer
Mar 19, 2008, 13:42
The column sprite (0x26d2) has a position of x=0x10 and y=0x0000 all the while when it's not visible. Then the game starts scrolling it to the left and it's made visible. Adding 32 to the X coordinate of the sprites makes the column scroll in smoothly, but that screws up the left side of the screen.

I'd love to see a video of this running on a PCB, just to verify the relative position of the varioud screen elements.
User avatar
No.00649
Stefan Lindberg
Senior Tester
Apr 15, 2008, 03:48
I have the PCB so maybe i could do a video using my capturecard later.
User avatar
No.00758
Haze
Senior Tester
Apr 22, 2008, 06:31
static WRITE16_HANDLER( pow_spriteram16_w )
{
/* DWORD aligned bytes should be $ff */
if (!(offset & 1))
data |= 0xff00;
COMBINE_DATA(&spriteram16[offset]);
}

maybe a potential source of problems with this?
User avatar
No.00765
Stefan Lindberg
Senior Tester
Apr 22, 2008, 19:00
Is a video from the PCB still needed?
User avatar
No.00774
Haze
Senior Tester
Apr 23, 2008, 15:34
videos never hurt anybody.. btw are the shadow force videos still somewhere? I'd like to look at the raster effects, and check all the object / layer alignment on that too.
User avatar
No.00775
Stefan Lindberg
Senior Tester
Apr 23, 2008, 17:22
The shadow force title video is here: http://www.ym2149.com/arcade/shadowforce_title.zip
User avatar
No.00822
Stefan Lindberg
Senior Tester
Apr 26, 2008, 16:15
Now i have done a recording from my P.O.W PCB showing the pillar:
http://www.ym2149.com/pow_pcb_recording.zip
User avatar
No.01636
nicolasa
Developer
Jul 15, 2008, 09:57
It appears that the game writes the correct value in sprite RAM, but then overwrites it. Could be a vblank timing issue, or we might be missing a "sprite DMA start" command.