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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00871 | Graphics | Minor | Have not tried | Feb 6, 2008, 08:10 | Jul 16, 2008, 10:17 |
Tester | Jonemaan | View Status | Public | Platform | |
Assigned To | nicolasa | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.37b5 | Fixed in Version | 0.126u1 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00871: pow: At 3/4 of the 1st level, there is a large pillar, which pops up too late. | ||||
Description |
At 3/4 of the 1st level, there is a large pillar, which pops up too late. Updated by Stefan Lindberg in 104u6: It is a Mame bug it does not happen on my PCB.(Possible flag was removed) |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | pow | ||||
Attached Files
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pow37b5yel3.png (8,947 bytes) Feb 14, 2008, 17:33
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pow37b5yel4.png (8,872 bytes) Feb 14, 2008, 17:33
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.00258
zsoltvasvari Developer
Mar 19, 2008, 13:42
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The column sprite (0x26d2) has a position of x=0x10 and y=0x0000 all the while when it's not visible. Then the game starts scrolling it to the left and it's made visible. Adding 32 to the X coordinate of the sprites makes the column scroll in smoothly, but that screws up the left side of the screen. I'd love to see a video of this running on a PCB, just to verify the relative position of the varioud screen elements. |
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No.00649
Stefan Lindberg Senior Tester
Apr 15, 2008, 03:48
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I have the PCB so maybe i could do a video using my capturecard later. |
No.00758
Haze Senior Tester
Apr 22, 2008, 06:31
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static WRITE16_HANDLER( pow_spriteram16_w ) { /* DWORD aligned bytes should be $ff */ if (!(offset & 1)) data |= 0xff00; COMBINE_DATA(&spriteram16[offset]); } maybe a potential source of problems with this? |
No.00765
Stefan Lindberg Senior Tester
Apr 22, 2008, 19:00
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Is a video from the PCB still needed? |
No.00774
Haze Senior Tester
Apr 23, 2008, 15:34
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videos never hurt anybody.. btw are the shadow force videos still somewhere? I'd like to look at the raster effects, and check all the object / layer alignment on that too. |
No.00775
Stefan Lindberg Senior Tester
Apr 23, 2008, 17:22
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The shadow force title video is here: http://www.ym2149.com/arcade/shadowforce_title.zip |
No.00822
Stefan Lindberg Senior Tester
Apr 26, 2008, 16:15
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Now i have done a recording from my P.O.W PCB showing the pillar: http://www.ym2149.com/pow_pcb_recording.zip |
No.01636
nicolasa Developer
Jul 15, 2008, 09:57
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It appears that the game writes the correct value in sprite RAM, but then overwrites it. Could be a vblank timing issue, or we might be missing a "sprite DMA start" command. |