Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08764||Sound||Minor||Always||7 days ago||6 days ago|
|Tester||sasuke||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10/11 (64-bit)|
|Version||0.258||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||08764: speedatk, daifugo: Sound pitch is too high|
The pitch of all sounds is too high.
The correct pitch may be aysnd clock set to 50% from slider settings.
|Steps To Reproduce|
Daifugo has no video, but same as Speed Attack, the pitch of the actual sound is 50% lower than MAME.
|Affected Sets / Systems||speedatk, daifugo|
|There are no relationship linked to this issue.|
7 days ago
|As I checked the video, it would also appear the maincpu also is higher than it needs be, probably by the same 50% (half) of current speed in MAME (at least for Speed Attack).|
6 days ago
edited on: 5 days ago
Yes, CPU clock is 50% speed of the gameplay is almost the same.
But the title demo is still fast.
From the speed difference in the test pattern at boot, it appears that writing to VRAM is slower?