Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08904 Crash/Freeze Major Always Aug 22, 2024, 13:04 Aug 24, 2024, 11:38
Tester Augusto View Status Public Platform MAME (Official Binary)
Assigned To Resolution Unable to reproduce OS Linux (64-bit)
Status [?] Closed Driver
Version 0.266 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08904: fantjour, fantjoura and gokuparo: game not start
Description Game not start. Only show an black screen and freeze MAME.
Need alt+tab to close MAME.

Please anyone can test with MAME current build if happen that bug ?
Have an nice day.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems fantjour, fantjoura and gokuparo
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Notes
5
User avatar
No.22277
JimCarlTay
Tester
Aug 22, 2024, 13:40
edited on: Aug 22, 2024, 13:42
I am unable to reproduce this. Both fantjour and gokuparo work fine on my computer.

Therefore, it could be something wrong with your computer. Like its components might be too old, too slow, or you have something that's using up all the resources while you're running MAME.
User avatar
No.22278
Augusto
Tester
Aug 22, 2024, 14:04
Your MAME version is windows ou linux ?
User avatar
No.22279
Robbbert
Senior Tester
Aug 22, 2024, 15:28
Tested here, the games start up perfectly well. (Windows 10)
User avatar
No.22283
Robbbert
Senior Tester
Aug 24, 2024, 05:56
This seems to be a problem specific to the reporter. Closing.
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No.22286
hap
Developer
Aug 24, 2024, 11:38
edited on: Aug 24, 2024, 12:50
You're using vulkan? If so, try a different video backend.

For me, this crashes on Windows:
mame gokuparo -video bgfx -bgfx_backend vulkan

This does not:
mame pacman -video bgfx -bgfx_backend vulkan

Something disagrees with this screen texture resolution? I vaguely remember this MAME driver being mentioned before with a bug similar to this.

This works ok too:
mame gokuparo -video bgfx -bgfx_backend opengl
mame gokuparo -video opengl

(I hadn't mentioned it since you're on Linux: it works fine here with d3d)