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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08912 | Graphics | Minor | Always | Sep 5, 2024, 05:10 | Oct 2, 2024, 13:26 |
Tester | dink | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.269 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08912: sgx [daimakai]: Clipping (Window in huc6202) in game ending is broken | ||||
Description |
The ending squeezes the sides of the screen, but, something went wrong? Note; each side is supposed to be squeezed by the same amount of pixels, so that the view is in the center of the screen. |
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Steps To Reproduce | Play 2-all, watch ending | ||||
Additional Information |
seriously, just play the game; it's really easy, and fun. Then watch the ending after beating king lucifer. ... or just download attached state file, 0.269-compatible |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sgx [daimakai] | ||||
Attached Files
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dmk_window.png (81,666 bytes) Sep 5, 2024, 05:10 Uploaded by dink
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gab75_daimakai_end.zip (59,039 bytes) Sep 5, 2024, 05:14 Uploaded by dink ending state for MAME 0.269, c/o my good friend Gab75
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dmk_probably_ok.png (13,051 bytes) Sep 5, 2024, 13:24 Uploaded by dink assumed this is how it's supposed to look, (a few frames later than previous screenshot - w/text)
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.22305
Robbbert Senior Tester
Sep 5, 2024, 09:17
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Used the save state. Also noticed that the text on the left side is truncated when the screen narrows. |
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No.22352
dink Tester
Oct 2, 2024, 13:26
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in devices/video/huc6202.cpp, function: next_pixel() It's setting up a priority bitmap based on the window arrangements 0..511, but, huc6270 was updated to use 1024 (or 1024+64? +64?) instead of 512. The window value, which is 0-512 needs to be scaled to the new pixel size, this is how I do it on my side: int win1_adj = m_window1 * 1024 / 512; int win2_adj = m_window2 * 1024 / 512; if ( m_window1 < 0x40 || i > win1_adj ) { m_prio_map [ i ] |= 1; } if ( m_window2 < 0x40 || i > win2_adj ) { m_prio_map[ i ] |= 2; } note: my window size is 1024, but, I think MAME is using 1024+64 or 64+1024+64, (look at the set_raw in mame/nec/pce.cpp) note2: 0x40 is a special value, so m_window1, m_window2 needs to be tested for this, not the new adjusted value. best regards, - dink |