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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08928 Crash/Freeze Critical (emulation) Always Oct 1, 2024, 04:17 Oct 1, 2024, 08:28
Tester Hydreigon View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Acknowledged Driver
Version 0.270 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08928: warfa and clones: In a linked operation, if one player challenges another player in singleplayer, the game freezes.
Description Most of networking in War: Final Assault works except attempting to challenge another player in single player to a deathmatch freezes the emulator that was in single player mode. This doesn't happen on hardware.

Steps To Reproduce This requires linking multiple instances of mame (single or multiple computers) with TAP adapters. For a detailed tutorial on how to do so, see here: https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=news&Number=380959

1. Have mame #1 coin up and start a game in single player; wait till mame #1 goes ingame.
2. Have mame #2 coin up; this time, mame #2 will be given an option to either choose co-op or deathmatch.
3. Mame #2 chooses deathmatch
4. Mame #1 freezes; two possible results can happen with mame #2.
5a. Mame #2 immediately drops in deathmatch playing as nothing being able to look around but not move.
5b. Mame #2 freezes for a few seconds then drops in deathmatch with the other "player" not moving.
Additional Information It's unlikely the network emulation isn't at fault here with this kind of behavior. Maybe a MIPS core bug?
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Regression Version
Affected Sets / Systems warfa and clones
Attached Files
png file icon 0000.png (162,567 bytes) Oct 1, 2024, 04:17 Uploaded by Hydreigon
Hydreigon
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No.22348
Robbbert
Senior Tester
Oct 1, 2024, 08:28
Game is listed as fully working.

I'm not in a position to verify this problem, so it's been acknowledged.