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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08986 | Sound | Minor | Always | Dec 5, 2024, 02:35 | Dec 27, 2024, 01:04 |
Tester | 125scratch | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Direction Needed | Driver | |||
Version | 0.272 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08986: dkong and clones: Run and jump sounds too low-pitched and quiet, audio is too bassy | ||||
Description |
I am fully aware this issue has been reported before and closed. I am also aware that there are subtle differences in analog audio between individual PCBs, and that cabinet acoustics affect game sound. However, I do not believe the acoustics to be the issue here, and I noticed that on all cabinet and PCB footage I found plus on all-original cabinets that I have played personally, while the pitch of the analog sound does vary slightly between the examples, they all fall within a relatively consistent range, which is always much higher than it sounds in MAME. Additionally they sound louder and crisper. In addition, it's possible that the current low-pass filter being used is a bit heavy on the bass compared to the PCB recordings, maybe one closer to that which is currently used for Donkey Kong Jr. would work better. Video examples: Cabinet: PCB: |
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Steps To Reproduce | Start a game with sound enabled. | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | dkong and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.22704
125scratch Tester
Dec 27, 2024, 01:04
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This isn't fully accurate, but it's at least a little closer. Seems to be a modified version of MAME. |
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