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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09011 Color/Palette Trivial Always 12 days ago 3 days ago
Tester 125scratch View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Driver
Version 0.272 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 09011: Multiple arcade sets: [possible] Blue levels only reach about 222
Description I have noticed that for a while the blue color levels in many games, mostly from the early 80s, do not reach the full blue intensity, even when red and green do, including the following drivers: galaga, rallyx, snk6502, btime (disco, lnc, mmonkey, protenn, wtennis), docastle, bankp, gberet, yiear, chaknpop, marineb, shootout, mermaid, ambush, vastar (dogfight), mystston, mrjong, liberate (not prosport), drmicro, espial, and others. This creates a slight yellow tint on the screen.

This may or may not be an inaccuracy, and I noticed that this has been fixed in some drivers like pacman, mappy, cclimber, and partially btime (for Burger Time and Burnin' Rubber), and a few others.

Also, I noticed that yieartf does have full blues, since it runs on Track & Field hardware.
Steps To Reproduce
Additional Information
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems Multiple arcade sets
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Notes
6
User avatar
No.22563
Robbbert
Moderator
12 days ago
Could be because of resistors.
User avatar
No.22565
125scratch
Tester
12 days ago
How so?
User avatar
No.22566
hap
Developer
12 days ago
Like this (yiear.cpp in this example)
Then yes, max blue will have slightly lower voltage than max red or green.

  bit 7 -- 220 ohm resistor -- BLUE
        -- 470 ohm resistor -- BLUE
        -- 220 ohm resistor -- GREEN
        -- 470 ohm resistor -- GREEN
        -- 1 kohm resistor -- GREEN
        -- 220 ohm resistor -- RED
        -- 470 ohm resistor -- RED
  bit 0 -- 1 kohm resistor -- RED
User avatar
No.22567
125scratch
Tester
12 days ago
edited on: 12 days ago
I suppose that makes some amount of sense, but I'm wondering why drivers like pacman and mappy used to be like this but aren't anymore. I always thought it was a bit of an inconsistency, and felt like since Galaga hardware is similar, it should also have higher blue values in most cases, and Galaga and Dig Dug cabinets I've played don't seem to have that issue, though I know analog video and CRTs are a factor.
User avatar
No.22568
hap
Developer
12 days ago
edited on: 12 days ago
pacman (I mean, the pacman.cpp driver) uses resnet.h, maybe more accurate that way?
User avatar
No.22569
125scratch
Tester
12 days ago
I realize I haven't provided any real hardware examples, I did look for some but found them hard to find, and analog video is somewhat inconsistent anyway.