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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09067 | Graphics | Minor | Always | 15 days ago | 14 days ago |
Tester | hap | View Status | Public | Platform | |
Assigned To | hap | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.273 | Fixed in Version | 0.274GIT | Build | |
Fixed in Git Commit | 99b2287 | Github Pull Request # | |||
Summary | 09067: Tilemap viewer doesn't account for screen flipx x/y | ||||
Description |
Tilemap viewer doesn't account for screen flipx x/y when hovering mouse cursor over tiles. Try a game that has a tilemap and cocktail mode (chameleo or shtrider as random examples). Press F4 when it's player 2's turn and go to the tilemap viewer. Hover mouse cursor over a tile and above the screen it will say "Tilemap 1/1 (x y) = GFX0 #gfxnum:color. If the screen is flipped, it will read from the wrong coordinates and shows the tile info from the opposite side of the screen. |
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Notes
3
No.22777
hap Developer
14 days ago
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The tilemap viewer, not the gfxdecode viewer. |
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No.22778
hap Developer
14 days ago
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Ok, bugfix is simpler than I expected. |
No.22779
cuavas Administrator
14 days ago
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I at least tried to structure that code in a half-decent way last time I messed with it, I would’ve been disappointed with myself if it was a difficult fix. |