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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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09205 | Graphics | Minor | Always | 1 day ago | 15 hours ago |
Tester | Fujix | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.278 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09205: mrheli, bchopper: Graphic priority issues. | ||||
Description |
In the first stage, some gems are displayed in front of the rocks. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | mrheli, bchopper | ||||
Attached Files
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278 ending
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Relationships
Notes
3
![]() No.23464
Robbbert Moderator
1 day ago
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Mostly it's ok, but in certain areas (such as in the screenshot) the crystals are showing before they should. |
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![]() No.23467
hap Developer
1 day ago
edited on: 1 day ago |
It's this thing: m_bg_tilemap->set_transmask(2,0x00ff,0xff00); // for Japan message It smells like a workaround to me, for a different issue. Maybe MCU comms. I tweaked the transmask to make it work. I think the "erase the tilemap" command is from the MCU. But it fills it with the wrong value, causing the RAM/ROM OK and "for Japan" warning message to be obscured with the standard transmask (which is not a BTANB according to PCB videos). |
![]() No.23468
hap Developer
15 hours ago
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The ending sequence is still broken, even if I remove the workaround altogether. 33:25 in the video The retracting wall at the end of stage 5-1 is also broken. 21:30 in the video |