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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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09210 | Sound | Minor | Always | 2 days ago | 1 day ago |
Tester | hap | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.278 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09210: Sound: HQ resampler desync with multiple sound chips | ||||
Description |
Sound: HQ resampler desync with multiple sound chips. The HQ resampler has a latency option. If the emulation has more than 1 sound chip, with different clock freqs, then during mixing stage only the lower clocked one will be resampled. This causes the chips to go out of sync: one is lagged behind the other. |
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Steps To Reproduce |
mame ffight set resampler type to HQ, set latency and filter size to max. Now listen to the music. You can hear the OKI drums are not synced with the YM2151 . To exaggerate the symptom, exit MAME, open default.cfg and apply this: <resampler type="1" hq_latency="0.500000" hq_length="2000" hq_phases="200" /> This is just for verifying the bug. It's not possible to make the settings go this high via the UI. |
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Additional Information | The presumed way to fix it, is to force a delay on the non-resampled sound chip, making the timing synchronized with the resampled one. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.278 | ||||
Affected Sets / Systems | |||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
![]() No.23482
Augusto Tester
2 days ago
edited on: 1 day ago |
That issue happen much in ffight second stage inside subway and sf2hj Guile stage and using "fast forward" too. |
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![]() No.23486
Robbbert Moderator
1 day ago
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The adjustments made in the Audio Effects menu don't get saved. This needs to be fixed. |
![]() No.23487
hap Developer
1 day ago
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The resampler configuration is saved in default.cfg (it's not per-game) |