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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
09292 | Sound | Critical (emulation) | Always | 3 days ago | 1 day ago |
Tester | 80sRay | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows (x64) | |
Status [?] | New | Driver | |||
Version | 0.281 | Fixed in Version | Build | x64 | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09292: g13jnr: crash in audio system during gameplay | ||||
Description |
During gameplay game will crash somewhere in the audio system. This seems to reliably occur during the black screen transition from the scenes story to gameplay. Using the button to skip scene backstory seems to increase the chance of a crash. Sometimes, the crash is on the first stage choice, sometimes the second, sometimes the third. Video is here: |
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Steps To Reproduce | Start game, coin up, choose a scene. Game may crash it may be on the second or third choice. | ||||
Additional Information |
----------------------------------------------------- Exception at EIP=00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a): ACCESS VIOLATION While attempting to read memory at 000001750a5ebe24 ----------------------------------------------------- RAX=000001750a5ebe24 RBX=00000000003ac000 RCX=00000032aacf9820 RDX=000001750a5ebe28 RSI=000001717efd7e60 RDI=0000000000000f00 RBP=000001717ab3c3b0 RSP=00000032aacf97f8 R8=0000000000000001 R9=0000000000000004 R10=000001717ab7a910 R11=000001717ab3c3b0 R12=0000000000000001 R13=00000032aacf99f0 R14=00000032aacf9820 R15=00000032aacf9e00 ----------------------------------------------------- Stack crawl: 00000032aacf97f0: 00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a) 00000032aacf98e0: 00007ff60dc1b233 (audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const+0x0133) 00000032aacf9950: 00007ff6091a4441 (sound_stream::do_update()+0x0111) 00000032aacf9a60: 00007ff6091ac05f (sound_manager::streams_update()+0x085f) 00000032aacf9ab0: 00007ff6091b3268 (sound_manager::update(int)+0x0068) 00000032aacf9b20: 00007ff608bf962b (device_scheduler::timeslice()+0x014b) 00000032aacf9c70: 00007ff608bf67bf (running_machine::run(bool)+0x01bf) 00000032aacff280: 00007ff60c118f0b (mame_machine_manager::execute()+0x020b) 00000032aacff660: 00007ff610159d89 (cli_frontend::start_execution(mame_machine_manager*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)+0x03c9) 00000032aacff910: 00007ff61015a33d (cli_frontend::execute(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x004d) 00000032aacff970: 00007ff60c1135b9 (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x0029) 00000032aacffd40: 00007ff611f7516c (luaopen_lfs+0x10688bc) 00000032aacffe10: 00007ff6049613b1 (__tmainCRTStartup+0x0231) 00000032aacffe40: 00007ff6049614e6 (mainCRTStartup+0x0016) 00000032aacffe70: 00007ffeeafa7374 (BaseThreadInitThunk+0x0014) 00000032aacffef0: 00007ffeeca1cc91 (RtlUserThreadStart+0x0021) |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | g13jnr | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
![]() No.23769
Robbbert Moderator
2 days ago
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I couldn't get a crash. Which sound setting are you using? (wasapi, port audio, etc) Are you using any effects? |
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![]() No.23770
80sRay Tester
1 day ago
edited on: 1 day ago |
The sound is set to auto in the .ini file and I don't use any of the new effects. It's what it defaulted to which is lofi. Windows 10. Here is my mame.ini file ------------------------------------ # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath roms;chd hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat_wayder;cheat crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments share_directory share # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 rewind 0 rewind_capacity 100 playback record exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview auto snapbilinear 0 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 1 frameskip 0 seconds_to_run 0 throttle 1 sleep 0 speed 1.0 refreshspeed 1 lowlatency 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 0 unevenstretchx 0 unevenstretchy 0 autostretchxy 1 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 fallback_artwork override_artwork # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.30 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_dot_size 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 192000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.30 joystick_saturation 0.85 joystick_threshold 0.3 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript debuglog 0 # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 comm_framesync 0 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 1 skip_gameinfo 1 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 0 language nvram_save 1 # # SCRIPTING OPTIONS # autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # OSD INPUT MAPPING OPTIONS # uimodekey SCRLOCK controller_map none background_input 0 # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_host localhost debugger_port 23946 debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 waitvsync 1 syncrefresh 0 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen \\.\DISPLAY1 aspect 16:9 resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 0 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 4 # # OSD MIDI OPTIONS # midiprovider auto # # OSD EMULATED NETWORKING OPTIONS # networkprovider auto # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend d3d12 bgfx_debug 0 bgfx_screen_chains bgfx_shadow_mask slot-mask.png bgfx_lut lut-default.png bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # attach_window # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 1 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0 chroma_mode 3 chroma_conversion_gain 0.299,0.587,0.114 chroma_a 0.64,0.33 chroma_b 0.30,0.60 chroma_c 0.15,0.06 chroma_y_gain 0.2126,0.7152,0.0722 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.0 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 lut_texture lut-default.png lut_enable 0 ui_lut_texture lut-default.png ui_lut_enable 0 # # FULL SCREEN OPTIONS # triplebuffer 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # dual_lightgun 0 # # FRONTEND COMMAND OPTIONS # dtd 1 |
![]() No.23771
80sRay Tester
1 day ago
edited on: 1 day ago |
I did some more testing. If I leave frameskip to auto, it doesn't crash. As soon as I switched to frameskip zero, it behaves like the video I linked and crashes with an access violation. Very strange. |