Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09322 DIP/Input Major Always 6 days ago 2 days ago
Tester VasiliyFamiliya View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows (x64)
Status [?] Driver
Version 0.283 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09322: ct486 [megamnx]: Unresponsive keyboard control.
Description Mega Man's inability to stop his movement after the direction key release causes the fact that already at the first level he can easily lose a health because of collision with enemy or fall into deep.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems ct486 [megamnx]
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
4
User avatar
No.23890
VasiliyFamiliya
Tester
5 days ago
The same problem presents in first Rayman, but in this case it's disappears after SoundBlaster 16 joystick axes unboundment out of direction keys. Let's see how this move affects Mega Man X.
User avatar
No.23891
VasiliyFamiliya
Tester
5 days ago
Mega Man X also plays normally after that.
User avatar
No.23921
Kale
Developer
3 days ago
Set has been softlisted after https://github.com/mamedev/mame/commit/120721db422d9fa842b0b2a64009b4ac155c4cac

I'm otherwise not sure about what to do with this bug report. If you tried to install with default "capcom pad" then that's bound to fail given there's no support for that (and definitely doesn't want the canonical analog joy). I don't see any directional issue with keyboard option either.
User avatar
No.23923
VasiliyFamiliya
Tester
3 days ago
I chose exactly a keyboard during installation.