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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09357 Color/Palette Major Always 2 days ago 2 days ago
Tester Robbbert View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows (x64)
Status [?] New Driver
Version 0.284 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09357: ipminvad2: Game has multiple issues
Description IPM Invader (M11) is marked as working, but has many issues that make it almost unplayable.

The main problem is that the bases are below the player's ship, but if you fire upwards the bullet hits the invisible base and fizzes out.

The bases are the wrong shape.

There's no sound while playing, but some sounds are heard in the attract mode.

While playing, wrong colours - the bottom half of the screen is red, while the mothership is white instead of red. The colours are ok on the instruction screen.

There's lots of errors in the error.log (read/write to 5400-54FF, read from 4780-47BF, 3F80-3FBF).
Steps To Reproduce >mame ipminvad2

Press a key to pass the orange screen.

Let attract mode begin and note what happens.

Insert a coin, start, note what happens.
Additional Information
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Regression Version
Affected Sets / Systems ipminvad2
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1
User avatar
No.24031
hap
Developer
2 days ago
The bases, it's this in the mcfg:

-- specific for andromed? ipminvad2 should use the one from parent set
m_back_color[0] = 3; m_back_color[1] = 0; m_back_color[2] = 3; m_back_color[3] = 3;
m_back_xpos[0] = 4 * 8; m_back_xpos[1] = 26 * 8; m_back_xpos[2] = 2 * 8; m_back_xpos[3] = 3 * 8;