Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00992||Sound||Minor||Have not tried||Feb 8, 2008, 05:50||Jan 19, 2011, 04:09|
|Tester||-Misc Reporters-||View Status||Public||Platform|
|Version||0.94u3||Fixed in Version||0.141u1||Build|
|Summary||00992: hangon: The pitch of the engine sound is wrong|
The pitch of the player's engine sound is much too high. The regression occured with the change to segapcm stream_update in 0.94:
SegaPCM now does stream_update on reads/writes for slightly better
accuracy [Aaron Giles]
|Steps To Reproduce|
|Additional Information||Posted by JarvisCocker|
|Affected Sets / Systems||hangon|
Apr 8, 2010, 23:59
More information here:
Apr 9, 2010, 09:05
|I'd usually say references from ports (Shenmue) which used emulators as reference material can't be used.. but this IS quite obviously horribly broken.|
Apr 9, 2010, 16:41
edited on: Apr 10, 2010, 00:25
I'm not sure but there is something wrong with the pcm clocks for the sound boards.
hangon, sharrier, enduror1 use the 2203 board with a pcm clock of 8MHz but all the other boards use a 4MHz pcm clock.
Maybe it's a copy/paste error but using a 4MHz in enduror1 gives the exact sound like enduror. These 2 are the same except for the YM.... The YM...s sound the same but the pcm sounds are different cause the pcm clock differs.
Having that in mind and hearing now hangon with a 4MHz pcm clock reduces the high pitch. It's not perfect like the video but it's more like the version before it regressed in 0.94.
Apr 22, 2010, 08:20
|The SegaPCM clocks aren't wrong. Changing the SegaPCM clock breaks every single other PCM sound (drums in hangon title music, voice in sharrier) and still doesn't make the engine sound right.|
Jun 28, 2010, 09:32
|Rewrote bug summary and description in proper English; added regression version based on information in the thread quoted by Tafoid.|