Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00994||Graphics||Minor||Have not tried||Feb 8, 2008, 06:19||May 27, 2022, 21:48|
|Tester||Lord Caos||View Status||Public||Platform|
|Version||0.36b16||Fixed in Version||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||00994: tturf: There are some sprite priorities problems.|
|Description||There are some sprite priorities problems with the elevator at the end of the second level, and with the iron cylinders at the 3rd level and in the end stage. This is probably a problem in the sprite manager.|
|Steps To Reproduce|
|Affected Sets / Systems||tturf|
TTUR0000.PNG (12,947 bytes) Feb 14, 2008, 17:50
TTUR0001.PNG (13,176 bytes) Feb 14, 2008, 17:50
ttur0010.png (17,491 bytes) May 27, 2022, 21:34 Uploaded by izius
Elevator bug fixed in 0.89
|There are no relationship linked to this issue.|
Jul 3, 2017, 12:45
|Is is still happening? Seems fixed to me.|
May 27, 2022, 21:32
Just tested, at least half of this bug is fixed.
The elevator on the 4th stage is correct in 0.89. It was probably fixed in 0.88u5 or u6, which had various S16 improvements.
The rolling metal cylinders in the 3rd stage still have the highest priority, but since they will run over the player, maybe that was intended.
I think there's a chance it happens also on the original. Unfortunately I couldn't find any PCB recordings.
May 27, 2022, 21:48
|the hardware is understood well enough that I don't see how the remaining priority issues can be anything other than ones that occur on hardware.|