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2010-09-09 13:49:24 UTC
- As of 0.139u2, some drivers and options show "16-bit EEPROM set with 8-bit data". Check 4030.
- Haze is calling for mixing issues with *SINGLE* VDP games in toaplan2.c. Check 4044.
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Viewing Issues (1 - 75 / 3788) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ]
    ID # VersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
     03777 0.137mediagx.cMultisessionCritical (Game)Resolved
(Atari Ace)
2010-07-26a51site4: Hang after loading via internal UI (multisession)-Misc Reporters-
   A 0198990.126cps1.cCoreMinorConfirmed2010-07-26captcomm: m68k / m68000 core: inconsistency between real board and mameemuman
   A 0052410.106u3mermaid.cGraphicsMajorConfirmed2010-07-25rougien: In the very end of the tunnel screen, the graphics of the exit gate is broken.Kekule
   A 03948160.138cps2.cCrash/FreezeCritical (Game)Confirmed2010-07-24mvsc: [possible] Reset at staff roll only in the mvsc set.SgtSarros
     0329310.132u2twinkle.cMisc.MinorConfirmed2010-07-23all twinkle.c sets: [debug] Memory leaksFirewave
   A 0395320.138u4snowbros.cColor/PaletteMinorConfirmed2010-07-23pzlbreak: [possible] background palette corruption when freeplay enabledmoa
     0395110.138u3ertictac.cSpeedMinorClosed2010-07-21Performance Hittititou
     0388930.138u2Misc.MinorConfirmed2010-07-21Assorted drivers which have noticeable performance regression.Tafoid
     0395070.138u3nmk16.cDIP/InputMinorConfirmed2010-07-21hachamf: The dip switch for demo sounds doesn't work.Smitdogg
     02813 N/Acoolpool.cSoundMajorResolved
(Quench)
2010-07-20amerdart, amerdart2: No sound due to missing ROM-MAME Source-
   A 03949 N/Astv.cOriginal ReferenceMinorAcknowledged2010-07-20Collection of pictures of ST-V games running on the real hardware for referenceSmitdogg
   A 0394650.138u3Misc.TrivialConfirmed2010-07-20spacduel: Incorrect screen aspect ratio with an artwork file.Nightvoice
     0393010.138u3CompilingMajorConfirmed2010-07-20LDPLAYER fails to link-Misc Reporters-
     0394440.138u3gaiden.cGraphicsMinorClosed2010-07-19tknight, wildfang: [possible] There are minor color differences in the attract mode sequences.Smitdogg
   A 011825N/Acps2.cGraphicsMinorResolved2010-07-19ssf2xj: The entire screen glitches up every once in a while.Smitdogg
     0251040.127u7mediagx.cCrash/FreezeCritical (Game)Resolved
(micko)
2010-07-19a51site4: Regression, black screen instead of introincog
     0360630.135u4segas16b.cMultisessionMajorResolved
(Atari Ace)
2010-07-18altbeast, aliensyn3: Graphic corruption on multiple segas16b.c launches in single session.john_iv
     0353610.135Misc.MinorResolved
(Atari Ace)
2010-07-17PowerPC core: Overlapping data buffersFirewave
     0394330.138u3gaiden.cGraphicsMinorResolved
(hap)
2010-07-16tknight, wildfang: The screen shaking effect is missing in MAME.Smitdogg
   A 03945 0.138u3Color/PaletteMinorConfirmed2010-07-16cosmica: Sprite colors for alien formations are incorrect-MAME Source-
     0079010.37b14punchout.cDocumentationTypoResolved
(hap)
2010-07-15armwrest: DIP switch inspection.stephh
     0105610.57CoreTypoResolved2010-07-15V30 core.-Misc Reporters-
     0176780.124u5neodrvr.cSoundMinorAssigned
(couriersud)
2010-07-14Various neodrvr.c games: Various sound effects brokenLastNinja2
   A 0118020.60blstroid.cGraphicsTrivialAssigned
(aaron)
2010-07-14blstroid: [possible] A wordy issue.-Misc Reporters-
     025821N/Ablueprnt.cSpeedMinorResolved2010-07-14blueprnt: The cross hatch pattern test in service mode is too fast.-MAME Source-
     0394120.138u3rohga.cSoundMinorConfirmed2010-07-14darkseal2: [possible] Cutscenes suffer from glitched-up voice samplesSamurai Fox
     0393910.138u3cps2.cOriginal ReferenceMinorAcknowledged2010-07-13sfzh: Original PCB videoSmitdogg
     03938 0.138paradise.cCrash/FreezeCritical (MAME)Resolved
(etabeta)
2010-07-12torus: Crash after completing Level 1joshuaism
     0191390.125u6model3.cCrash/FreezeCritical (Game)Confirmed2010-07-12All sets in model3.c: hangFirewave
     0393710.138u3Misc.MinorConfirmed2010-07-12Using CTRL-C to end MAME no longer works reliablyTafoid
   A 0020520.107asuka.cCrash/FreezeCritical (Game)Confirmed2010-07-11bonzeadv: Go into the secret hole and die in the cave, you restart in a totally black area and you can't do anything.Kold666
   A 0393610.138u3cninja.cGraphicsMinorConfirmed2010-07-11robocop2 and clones: Graphic issues when Flip Screen = ONTafoid
   A 03935 0.138u3cninja.cCrash/FreezeCritical (Game)Confirmed2010-07-10robocop2u, robocop2j: When flipscreen is enabled, the game intro hangsrricci
   A 0393370.138u3m92.cSoundMinorClosed2010-07-10gunforce: Some sampled sound fx play at the wrong frequency/speed.Sune_S
     0384540.137u4tomcat.cCrash/FreezeCritical (Game)Resolved2010-07-08tomcat: [debug] Access ViolationFirewave
     0375010.136u3Crash/FreezeCritical (MAME)Resolved
(micko)
2010-07-08Many/all sets in itech32.c, ksys573.c, midzeus.c , slapshot.c, tomcat.c: [debug] Assert in debug buildTafoid
   A 0392330.138u1segahang.cGameplayMinorClosed2010-07-08shangonro: Best laptime for every stage are not saved (possible)Scagazza
   A 039322N/Am92.cGraphicsMinorConfirmed2010-07-08gunforce: Water is missing on level 5.-MAME Source-
     0324310.131u4CompilingMinorResolved
(galibert)
2010-07-08src/emu/cpu/ssem/ssem.c doesn't compile with SSEM_DISASM_ON_UNIMPL set to 1Firewave
     0392830.138u3Crash/FreezeCritical (MAME)Resolved
(aaron)
2010-07-08Many sets: Out of memory crash using -cheatmoa
     0393120.138seattle.cGameplayMajorClosed2010-07-07carnevil: problems with the aimGepho
   A 03925 0.138u3pinkiri8.cOriginal ReferenceMinorAcknowledged2010-07-06pinkiri8: Reference pictures from the PCBSmitdogg
   A 03926 0.138u3nightgal.cOriginal ReferenceMinorAcknowledged2010-07-06royalqn: Original pcb screen shots for referenceSmitdogg
     0274620.128u6wecleman.cGraphicsMinorConfirmed2010-07-06wecleman: [possible] The graphic of the semaphore is wrongScagazza
   A 0392210.138bublbobl.cGraphicsMinorConfirmed2010-07-06tokio, tokiob, tokiou: Incorrect plane shadow when flying higherrcoltrane
   A 0391950.138u2SoundMinorConfirmed2010-07-06salamand & clones, other Konami sets with VLM5030: VLM5030 sound is unfilteredAce
   A 0391030.138u2SoundMajorResolved
(hap)
2010-07-05All sets using stereo sound: Right speaker is louder than left speakerhap
   A 0391620.138u2arabian.cGraphicsMinorConfirmed2010-07-03arabian: Missing bird at top of the screen.-Misc Reporters-
     03917 0.138u2cps2.cOriginal ReferenceMinorAcknowledged2010-07-03xmcotah: Original PCB videoSmitdogg
     0037820.99atarig1.cGraphicsMinorAssigned
(aaron)
2010-07-03pitfigh6: [possible] During the TY intro sequence, it shows a fast 'flash' gfx glitch that seems to be a bad rom dump or something.rcoltrane
     0391520.138u2InterfaceMajorConfirmed2010-07-02All sets using -autosave: "auto.sta" can mistakenly be erasedTafoid
     0027210.58deco32.cGraphicsMinorAcknowledged2010-07-02captaven: [possible] Graphic glitch in the ending sequence.Karasu
   A 03913 0.138u2arcadecl.cGraphicsMinorResolved
(hap)
2010-07-01arcadecl: Playfield is offset to characters in both games.Tafoid
     03912 0.138u2alpha68k.cSoundMinorResolved
(hap)
2010-07-01kyros, kyrosj: Once you throw a punch, there is a white noise which lasts throughout the gameTafoid
     0391120.138u2stfight.cSoundMinorConfirmed2010-07-01stfight, empcity: Music pitch is too lowPhil Bennett
     03909 N/Asegas16a.cGraphicsMinorResolved2010-06-30shinobi: In stage 3-2, there is a noticeable stutter in scrolling horizontally-Misc Reporters-
   A 0388740.138u2micro3d.cKnown Issues/To-Do'sCritical (Game)Resolved2010-06-28botssa: You have to calibrate the analog input to avoid "System Error #20" when you start a game.Smitdogg
     0099250.94u3segahang.cSoundMinorAssigned
(aaron)
2010-06-28hangon: The pitch of the engine sound is wrong-Misc Reporters-
     0210660.126u3ddragon.cSpeedMajorConfirmed2010-06-27ddragon2, ddragon2u: [possible] The game slows down in the first level, after the helicopter appearsfriol
     03908 0.138u2ddragon.cGraphicsMinorConfirmed2010-06-27ddragon2, ddragon2u: [possible] Missing graphics when starting 2-Player-Misc Reporters-
   A 03907 0.138u2xain.cGraphicsMinorConfirmed2010-06-27All sets in xain.c: Cocktail (2P) view offsetTafoid
     025721N/Axain.cKnown Issues/To-Do'sMinorResolved
(Phil Bennett)
2010-06-26All Sets in xain.c: 68705 MCU is not dumped, behavior patched out-MAME Source-
     02462 N/Alsasquad.cKnown Issues/To-Do'sMinorResolved
(hap)
2010-06-26storming: Supposed to be a bootleg without mcu.-MAME Source-
   A 03906 0.138u2zaccaria.cGraphicsMinorConfirmed2010-06-26monymony: [possible] Problem with priority between Player/other spritesTafoid
     0075930.99mystwarr.cMisc.MajorConfirmed2010-06-25mtlchamp and clones: There is a problem with the nvram in the RAM / ROM check after you change some settings in service mode.-Misc Reporters-
     0390250.138u2stv.cCrash/FreezeCritical (MAME)Confirmed2010-06-25astrass: MAME crashes when pressing the start key.AnimalBear
   A 03901 0.138u2decocass.cColor/PaletteMinorConfirmed2010-06-24castfant: Missiles color are wrongM.A.S.H.
     0385080.137u4ms32.cCrash/FreezeCritical (MAME)Acknowledged2010-06-24f1superb: Access ViolationFirewave
   A 0374750.136u3cclimber.cGraphicsMinorResolved
(hap)
2010-06-23ckong, cclimber, possibly others: Slightly wrong sprite offsets.Tafoid
     03900 0.138u2cloak.cGraphicsMinorConfirmed2010-06-23All sets in cloak.c: Assorted graphic and color issuesTafoid
     0389910.138cloak.cSoundMinorResolved
(Tafoid)
2010-06-23All sets in cloak.c: Music pitch is higher than PCBGnome99
   A 0389710.138u2namcona1.cGraphicsMinorConfirmed2010-06-22knckhead: Sprites jitter.hap
     03896 0.138u2Crash/FreezeMajorConfirmed2010-06-22batlgear: [debug] assert: src/emu/cpu/powerpc/ppcdrc.c:441: device->type() == CPUFirewave
   A 02650150.128u3mcr.cDIP/InputTrivialConfirmed2010-06-21journey: 8 way joystick input brokensmoke4659
     0388630.138u2neodrvr.cSpeedMajorClosed2010-06-21ctomaday: There are "pauses" during rapid combo hits (close to enemies).Samurai Fox
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