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Viewing Issues (1 - 50 / 5923) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ]
    ID # VersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
     0510720.115segas32.cppCrash/FreezeCritical (emulator)AcknowledgedDec 19, 2016brival: Crashes randomlyJ.J.Boy
   A 0574620.155apple3.cppMisc.MinorResolved
(R. Belmont)
Dec 19, 2016MESS-specific apple3: Fault at "Confidence Test".demotester
   A 06457 0.180apple3.cppGraphicsMinorConfirmedDec 19, 2016MESS-specific apple3 [diag]: Flashing text stands still in "Apple III Dealer Diagnostics"Hirudov
   A 06455 0.180nes.cppTimingCritical (emulation)ConfirmedDec 19, 2016MESS-specific dendy: timing regression causing major slowdown in all softwarekazblox
   A 05019210.147CompilingMajorClosedDec 17, 2016Error "Access denied" when compilingScagazza
   A 0508510.147u3videopin.cppGraphicsMajorConfirmedDec 17, 2016videopin: pinball mechanical parts not visible with artwork and GDIhaynor666
   A 0033720.111u5rohga.cppFlip Screen/CocktailMinorConfirmedDec 16, 2016nitrobal, gunball: turn on flip screen dip then watch the attract mode and the graphics are not correct.-Misc Reporters-
     00107 0.55segag80v.cppFlip Screen/CocktailTrivialConfirmedDec 16, 2016zektor: There are no separate controls for player 2.Karasu
     0026010.36rc2segag80v.cppFlip Screen/CocktailTrivialConfirmedDec 16, 2016tacscan: The cocktail DIP has no effect and there are no separate controls for player 2.Frotz
     00451 0.37b16galaxian.cppFlip Screen/CocktailMinorConfirmedDec 16, 2016smooncrs: In cocktail mode, you can't see player 2's shots and enemies' bullets go in the wrong direction.-Misc Reporters-
     00323 0.106u2mcr.cppFlip Screen/CocktailTrivialConfirmedDec 16, 2016kroozr: Cocktail DIP doesn't work and whenever cocktail mode is supported player 2 keys are not mapped.-Misc Reporters-
   A 0025320.36 Finalsegag80v.cppFlip Screen/CocktailMinorConfirmedDec 16, 2016zektor: Cocktail mode doesn't work properly. Player 2 can fly over the score display.Frotz
   A 04922 0.146u1finalizr.cppFlip Screen/CocktailMinorResolved
(Robbbert)
Dec 16, 2016All sets in finalizr.c: Ships and scores should both be on top when screen is FlippedTafoid
     0645620.180seta2.cppGraphicsMinorConfirmedDec 16, 2016mj4simai: Missing transition graphical zoom/spin effectsystem11
     0644720.180seta2.cppDIP/InputMinorClosedDec 15, 2016mj4simai: Test mode immediately exits when any key is pressedsystem11
   A 0493910.146u2m57.cppFlip Screen/CocktailMinorConfirmedDec 15, 2016newtangl, troangel: Score moves and backdrop moves incorrectly when flippedTafoid
     06454 0.180metro.cppGraphicsMinorConfirmedDec 15, 2016gunmast: Jerky scrolling on title screen when coining it upKale
     0012120.105u3cps2.cppGameplayMinorResolvedDec 14, 2016nwarr: The CPU opponent order is fixed in MAME.AWJ
   A 0052710.99u9metro.cppCrash/FreezeCritical (emulation)ResolvedDec 13, 2016gunmast: locks up in Leo level.Layne
   A 0644050.179segag80r.cppGameplayCritical (emulation)Resolved
(smf)
Dec 13, 2016Most/all sets in segag80r.cpp: game resets itself during playhaynor666
   A 04921 0.146u1fcrash.cppFlip Screen/CocktailMinorResolved
(Robbbert)
Dec 12, 2016fcrash: Game sprites not flipped when Flip Screen is ONTafoid
   A 04796 0.145u7m58.cppFlip Screen/CocktailMinorResolved
(Robbbert)
Dec 11, 201610yard and clones: Flip Screen/Cocktail Mode offsetTafoid
   A 0645210.180phoenix.cppFlip Screen/CocktailMinorResolved
(Robbbert)
Dec 11, 2016phoenix: Cocktail Mode displays incorrectly-Misc Reporters-
     064512N/Accastles.cppDIP/InputMinorResolved
(Tafoid)
Dec 11, 2016All sets in ccastles.cpp: Map Button 2 to start a 2-player game in upright mode.jeff p
     0645010.180astinvad.cppColor/PaletteMinorResolved
(Robbbert)
Dec 10, 2016spcking2: Incorrect colors at certain areas of the screen.jeff p
     0644920.1808080bw.cppColor/PaletteMinorResolved
(Robbbert)
Dec 9, 2016sicv, sicv1, invadpt2, invadpt2br, moonbase, moonbasea: In a 2-player game, colors don't change at certain areas of the screen for each player's turn.jeff p
   A 0626150.174polepos.cppSoundMinorAcknowledgedDec 9, 2016polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal).jb71
   A 0644610.180shanghai.cppGraphicsMinorConfirmedDec 8, 2016kothello: Display cut off at rightAJR
     0644310.180system1.cppMisc.TypoAcknowledgedDec 8, 2016wbml: "Wonder Boy in Monster Land" title should be "Wonder Boy: Monster Land"ambrose
   A 0644530.179midtunit.cppSoundMinorClosedDec 6, 2016mk: [possible] In attract mode at the certain point, music and fx are offStHiryu
   A 06448 0.180taitogn.cppGraphicsMinorConfirmedDec 6, 2016psyvaria, psyvarrv: Glitched stage clear graphicsBPzeBanshee
   A 0495050.146u3pce.cppCrash/FreezeCritical (emulation)ConfirmedDec 5, 2016MESS-specific pce [draculax]: Game freezes at start of Stage 5LordFlux
     0491720.146u1deco32.cppFlip Screen/CocktailMajorConfirmedDec 4, 2016captaven and clones: Flip Screen does not work at allTafoid
     0176790.124u5neodriv.hxxSoundMinorResolved
(couriersud)
Dec 2, 2016Various neodrvr.c games: Various sound effects brokenLastNinja2
     0644260.180neogeo.cppCrash/FreezeCritical (emulator)ClosedDec 2, 2016fatfursp: MAME quits without any message.Fujix
     0643930.179spec128.cppDIP/InputMajorConfirmedDec 1, 2016MESS-specific spec128, specpl3e: In the game Abu Simbel Profanation, the character keeps jumping all the time after start a gameStHiryu
     0644110.180gb.cppSoundMinorConfirmedNov 30, 2016gameboy, gbcolor, gba: Music off-keyEoceneMiacid
     0640720.178cps2.cppCompilingMinorResolved
(smf)
Nov 30, 2016BUILD: Compiling a tinybuild with cps2 driver included crashesEoceneMiacid
   A 06438 0.179oric.cppDIP/InputMinorConfirmedNov 30, 2016MESS-specific oric1, orica, telstrat, prav8d, prav8dd:: Keyboard is not properly emulated.Hirudov
     0406650.139u3goldstar.cppDocumentationMinorResolvedNov 29, 2016tonypok: Initial Setup Informationtree
   A 0264330.128u3jalmah.cppGraphicsMajorAssigned
(Kale)
Nov 28, 2016daireika: Completely screwed up graphics in Mahjong DaireikaiRadwar
   A 0522740.149segahang.cppGameplayMinorAcknowledgedNov 28, 2016Hangon Conversion Sets (shangonro, shangonho, shangonrb): gameplay skips or jumps some framessea7
   A 02751120.128CoreMajorClosedNov 28, 2016D3D full screen fails with 0x8876086C - Unable to create the Direct3D devicemfeingol
   A 0454360.144u1stv.cppMisc.TrivialResolvedNov 28, 2016sokyugrt: Reduction Enable 0102 - Contact MAMEDEVBarnacleEd
     04367120.142seta2.cppCrash/FreezeMinorResolvedNov 28, 2016gundamex: Temporary freeze before game starts, major speed hit.Samurai Fox
     0382720.137u3taito_f3.cppCrash/FreezeMajorResolvedNov 28, 2016recalh: The game remains in a black screen stateScagazza
     0643450.179nemesis.cppSoundTrivialConfirmedNov 27, 2016twinbee, nemesis, gwarrior: Better sound proportionFujix
   A 0026170.37b4aerofgt.cppGraphicsMinorConfirmedNov 26, 2016karatblz: Right at the beginning, the heroes are introduced using a zoom effect. Several frames are glitched.Frotz
   A 06437 0.179nemesis.cppSoundMinorAcknowledgedNov 25, 2016nemesis, gwarrior, twinbee: Sounds are heavily distorted since the RC filters were added.Fujix
     0643610.179tecmo.cppDIP/InputMinorResolved
(Tafoid)
Nov 25, 2016gemini, geminib: Input issues-Misc Reporters-
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