Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01070||Sound||Minor||Have not tried||Feb 9, 2008, 09:17||Nov 10, 2020, 20:30|
|Tester||-Misc Reporters-||View Status||Public||Platform|
|Version||0.120||Fixed in Version||0.215||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||01070: stadhero: The back ground music should vary randomly inning by inning.|
|Description||The back ground music should vary randomly inning by inning.|
|Steps To Reproduce|
|Additional Information||Posted by Siggy|
|Affected Sets / Systems||stadhero|
|There are no relationship linked to this issue.|
Sep 12, 2016, 22:24
|Any proof of this?|
Jan 27, 2019, 20:57
Here's a video of the pcb:
Here's a video of MAME.
00:00 In the first match I've chosen the same teams/options as seen in the pcb video in case music depends on this. Then the background music when starting the match is different in comparison with the pcb
In 00:38 I've reseted the game and started a new game choosing different teams and options. When the match has started, the same music of the previous match has sounded.
This music is different from the pcb recording, so MAME doesn't chooses musics in a random way.
Nov 10, 2020, 20:12
|A fix was committed here, does this help? https://git.redump.net/mame/commit/src/mame/drivers/stadhero.cpp?id=880f2b7ae1582db69443e922880ecd1ab1096eb0|
Nov 10, 2020, 20:29
edited on: Nov 10, 2020, 20:31
Yeah, the ingame music is random now.
The fix added in 0.215 by AJR solved this issue.