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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01116 | Misc. | Trivial | Have not tried | Feb 11, 2008, 15:18 | Apr 25, 2008, 12:22 |
| Tester | Kold666 | View Status | Public | Platform | |
| Assigned To | robiza | Resolution | Bugs That Aren't Bugs | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.109u4 | Fixed in Version | 0.124u4 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01116: pacland: You can't put more than 9 credits. On the pcb the limit is 99 credits. | ||||
| Description |
You can't put more than 9 credits. On the pcb the limit is 99 credits. Updated in 0.114u3: The maximum number of credits is now 10. Updated by robiza in 0.122u3: i think coin_lockout problems is understood in some real pcb's coin_lockout is not used and then max credit limit is 99 (and not 9 like mame) IMO coin_lockout feature could be set with an option like a dipswitch. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | pacland | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.00796
Kold666 Developer
Apr 24, 2008, 17:29
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I'll check if the coin lockout is triggered with a logic probe. My jamma test rig doensn't have the coinlockout wired so mame could behave correctly |
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No.00798
Kold666 Developer
Apr 24, 2008, 18:33
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ok, after you put the ninth credit, the coin lockout is triggered, and if the pin is wired to the coin mechanism the game cannot accept credits. so this is not a bug. |
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No.00803
robiza Developer
Apr 25, 2008, 09:31
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it's not a bug |