Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01134||Graphics||Minor||Have not tried||Feb 11, 2008, 18:59||Feb 27, 2008, 16:26|
|Tester||-Misc Reporters-||View Status||Public||Platform|
|Assigned To||Resolution||Bugs That Aren't Bugs||OS|
|Version||0.117||Fixed in Version||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||01134: mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon.|
On the 4th level boss, I noticed some corruption on the tiles close to the top of the screen on the big cannon.
Haze says: would be good to have this checked on real hw. the NG timing should be pretty accurate now.
Posted by Pr3tty F1y
|Steps To Reproduce|
Just wanted to confirm the reported glitches on MVS hardware.
There are glitches in the upper quadrant for the bosses (checked 1 - 4; was too lazy to go to last boss).
There are also glitches there when the torpedo bombers fly there, or there is more/bigger sprite movement.
You also can notice game slowdowns when there are more sprites on screen.
- Johnboy 0.123u2
|Affected Sets / Systems||mslug2|
mslug2_0117gre.png (47,135 bytes) Feb 14, 2008, 18:04
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