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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00114 | Graphics | Minor | Have not tried | Jan 22, 2008, 06:44 | Aug 11, 2008, 12:17 |
Tester | Karasu | View Status | Public | Platform | |
Assigned To | nicolasa | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.55 | Fixed in Version | 0.125u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00114: clshroad: occasionally a cycler who's graphics are garbled will come along. | ||||
Description | In Clash-Road, occasionally a cycler who's graphics are garbled will come along, but the graphic corrects itself just before he exits the screen. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | clshroad | ||||
Attached Files
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clshroad55.png (4,588 bytes) Aug 10, 2008, 11:34
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Relationships
Notes
3
No.02024
RansAckeR Tester
Aug 10, 2008, 11:37
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Added snap from 0.55. I tried reproducing this in 0.126u4, but was unable to. Also see this: "0.125u3: Nicola Salmoria fixed game slowness and garbled cycler graphics. Changed Z80 CPU1 clock speed to 4608000 Hz." On a side-note, I feel this game is way to fast to be able to control the bike properly. Just compare the speed in e.g. 0.55 with 0.126u4. |
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No.02025
Haze Senior Tester
Aug 10, 2008, 13:10
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the clock change speed was meant to fix this glitch... the game was running too slowly before, not having enough time to complete everything it needed to complete in a frame, and thus producing corrupt graphics... |
No.02038
etabeta Developer
Aug 11, 2008, 12:17
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fixed like #267 (I guess it's too late to close this as a duplicate report ;) ) |