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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01183 | Graphics | Minor | Have not tried | Feb 12, 2008, 09:58 | Jun 25, 2025, 10:21 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | furrtek | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.55 | Fixed in Version | 0.247 | Build | |
| Fixed in Git Commit | f5193fa | Github Pull Request # | |||
| Summary | 01183: mia: In the ending sequence, soldiers helping rescued prisoners have RED shadows. | ||||
| Description | In the ending sequence, soldiers helping rescued prisoners have RED shadows. I didn't notice red shadows anywhere during the game. This happens also in miaj which belongs to a different driver, so that's why it may not be a bug. | ||||
| Steps To Reproduce | |||||
| Additional Information | Posted by Gmitra | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | mia | ||||
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Notes
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No.23391
hap Developer
Jun 25, 2025, 08:33
edited on: Jun 25, 2025, 10:20 |
mia shadows were fixed a few years ago. Maybe this commit: https://github.com/mamedev/mame/commit/f5193fabfad7bc99ff8d4488de062c8de2a90ad6 - yup miaj (the one in twin16.cpp), if you say it had the same bug, shadows were fixed in that driver even longer ago. |
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