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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01184 | Graphics | Minor | Have not tried | Feb 12, 2008, 10:01 | Jul 28, 2009, 14:21 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Unable to reproduce | OS | ||
| Status [?] | Closed | Driver | |||
| Version | 0.37b7 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01184: natodef: [possible] When you shoot the wall, the area doesn't round out red walls in adjacent area... | ||||
| Description |
When you shoot the wall (blue barriers and thin red walls on level 1), the area doesn't round out red walls in adjacent area. But area is blanked out with a point dot (on occasion ammo thingy). When you died on the level. The level is redrawn with all the walls rounded. Updated by RansAckeR (0.102u1): This bug is doubtful. |
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| Steps To Reproduce | |||||
| Additional Information | Posted by AxE | ||||
| Github Commit | |||||
| Flags | Possible | ||||
| Regression Version | |||||
| Affected Sets / Systems | natodef | ||||
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