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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01208 | Sound | Minor | Have not tried | Feb 12, 2008, 10:51 | Jan 14, 2019, 18:55 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.114 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01208: pzloop2: [possible] Sound effects only play on the left audio channel. | ||||
Description | I've noticed that in pzloop2 (also pzloop2j) sound effects only play on the left audio channel (music plays from both channels). The behavior should be verified using a real cart. | ||||
Steps To Reproduce | |||||
Additional Information | Posted by ChaotiX | ||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | pzloop2 | ||||
Attached Files
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Relationships
Notes
5
No.15024
ctr Tester
May 13, 2018, 14:18
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Probably intended behavior, related to #02209 |
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No.16024
MetalGod Senior Tester
Jan 11, 2019, 12:44
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Not happening anymore since mame 0.201 Fixed - 0.201: Q-Sound: Added device_clock_changed [smf]. Saturate ROM offsets (sound\qsoundhle.cpp). Apply ADPCM sample bank (sound\qsound.cpp) [superctr]. Added improved qsound_hle core. Use ROM lookups instead of copying tables at init and use enums for most DSP ROM addresses. Replacing memset at the cost of legibility (sound\qsoundhle.cpp). Fixes awful buzz sound noise in the Super Street Fighter series [Lord Nightmare]. Removed EEPROM MCFG macros [Ryan Holtz]. |
No.16029
Osso Moderator
Jan 12, 2019, 16:11
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Tried this with mame 0.205 and sound effects only come out of the left speaker, as the bug report says. Music works fine. |
No.16030
MetalGod Senior Tester
Jan 12, 2019, 17:17
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I recommend using headphones to see the difference since mame 0.201. |
No.16034
ctr Tester
Jan 14, 2019, 18:55
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This definitely still happens and if it doesn't, it's probably because you forced the game into mono output in the config menu or otherwise changed the nvram contents. I don't think it's an emulation bug though, the logs show that the games do write a value to DSP registers which correspond directly to left panning in the lookup table. |