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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01214 | Graphics | Minor | Have not tried | Feb 12, 2008, 14:46 | Jan 26, 2015, 16:35 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.62 | Fixed in Version | 0.158 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary |
01214: bouldash, bouldashj: Fadeout/Fadein on screen is |
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Description |
Just before you start any board, there's a purple box of information that appears for a split second. It's not suppose to disappear like that. After the attempted fix When the screen fades to black or fades back in there is a very noticeable slowdown. |
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Steps To Reproduce | |||||
Additional Information | Posted by Sam Miller | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | bouldash, bouldashj | ||||
Attached Files
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boulderdash_fade.avi (1,652,104 bytes) Oct 20, 2008, 11:13 | ||||
Relationships
Notes
13
No.02087
Stefan Lindberg Senior Tester
Aug 16, 2008, 19:54
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I checked this with my PCB and the purple box is displayed longer and the opening tune is playing longer. I think this is related to the fact that the screenfading is much faster in MAME compared the PCB... it should be slow and ugly :-) |
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No.02474
Tafoid Administrator
Sep 16, 2008, 17:21
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This was "fixed" in 0.127u1, apparently. Stefan, if you can, please verify the behavior against PCB now and let everyone know. Thanks! |
No.02475
Stefan Lindberg Senior Tester
Sep 16, 2008, 18:09
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It's still wrong in MAME... now it's too slow. the screenfading should be in sync with the music jingle that plays when you start a level. |
No.02476
Tafoid Administrator
Sep 16, 2008, 18:18
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It's very noticeably too slow, I agree. Can this possibly be recorded? The delay can also be seen when the Boulder Dash character shows up on the Title Screen as well as GAME OVER screen after the continue counter hits 0. |
No.02891
Stefan Lindberg Senior Tester
Oct 19, 2008, 18:23
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Here is a recording from the PCB: http://www.ym2149.com/boulderdash_fade.zip |
No.02892
Haze Senior Tester
Oct 19, 2008, 20:31
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either the video timing / interrupts are completely wrong, or the flag we're treating as vblank is something else. If I set it ACTIVE_HIGH the fades are far, far too slow, ACTIVE_LOW and they're instant. |
No.02894
Fujix Administrator
Oct 20, 2008, 11:45
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Stefan, is it possible to confirm 02250? |
No.04286
Tafoid Administrator
Apr 28, 2009, 19:04
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Reworded title so reporters do not miss seeing this issue. |
No.07371
Kale Developer
Apr 3, 2011, 22:21
edited on: Apr 3, 2011, 22:21 |
Ok, improved but still not fully fixed, it might help having accurate hblank / vblank timings for this to get the proper fade in/out timings . |
No.07401
Kale Developer
Apr 25, 2011, 15:40
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Updated report after 0.142u1 fixes |
No.11397
Kale Developer
Jan 25, 2015, 04:21
edited on: Jan 25, 2015, 04:23 |
Can we say this is fixed by now? Timing has been improved fairly recently and this issue seems resolved to me. |
No.11403
B2K24 Senior Tester
Jan 25, 2015, 19:35
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Current behavior seems to completely match Stefan's PCB recording from what I can see here. |
No.11408
Kale Developer
Jan 26, 2015, 16:35
edited on: Jan 26, 2015, 16:36 |
Ok, marked as resolved then. I'll put 0.158 as version even tho I don't really know if 0.157 already supports the new video timing. |