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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01276 | Graphics | Minor | Have not tried | Feb 17, 2008, 13:38 | Feb 17, 2008, 13:38 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | N/A | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01276: strider: When you fight Grand Master (final boss), near the world there are some squares darker than others. | ||||
| Description | When you fight Grand Master (final boss), near the world there are some squares darker than others. I never saw it on the original PCB. | ||||
| Steps To Reproduce | |||||
| Additional Information | Lots of the CPS games do this, I think its actually Capcom being lazy, on a real system / arcade monitor unless you turn the brightness right the dark grey and black appear the same, Raz checked this at one point with CPS-2 anyway... - Haze | ||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | strider | ||||
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