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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01286 | Graphics | Minor | Have not tried | Feb 18, 2008, 15:39 | Sep 16, 2013, 23:39 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.58 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01286: cfghtice, cprosocc ( cpsoccer): On the loading countdown, the graphics turn garbagey until it is fully loaded | ||||
Description | At exactly 058 on the loading countdown of cfghtice, the graphics turn garbagey until it is fully loaded. Also happens in cprosocc, when the counter reaches 42. | ||||
Steps To Reproduce | |||||
Additional Information | Happens on the real machine of Pro Soccer and almost definitely on Fighting Ice Hockey. - David F. | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | cfghtice, cprosocc (cpsoccer) | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.09805
scoobydude51 Tester
Sep 16, 2013, 23:14
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so, this going to get fixed one day? because the resolution is confusing me. |
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No.09806
NekoEd Senior Tester
Sep 16, 2013, 23:38
edited on: Sep 16, 2013, 23:57 |
No, this won't be fixed because it's the proper behavior. On the real machines, during loading the data from the cassette, the graphics for the countdown are corrupted. MAME is emulating this accurately, thus, there is no bug. The resolution is "Bugs that aren't bugs" as in they're not bugs in MAME, they're bugs in the original hardware. These will never be fixed because emulating original bugs is part of the accuracy that MAME strives for. |
No.09807
scoobydude51 Tester
Sep 16, 2013, 23:39
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got it. now I know. |