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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01286 Graphics Minor Have not tried Feb 18, 2008, 15:39 Sep 16, 2013, 23:39
Tester -Misc Reporters- View Status Public Platform
Assigned To Resolution Bugs That Aren't Bugs OS
Status [?] Resolved Driver
Version 0.58 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 01286: cfghtice, cprosocc ( cpsoccer): On the loading countdown, the graphics turn garbagey until it is fully loaded
Description At exactly 058 on the loading countdown of cfghtice, the graphics turn garbagey until it is fully loaded. Also happens in cprosocc, when the counter reaches 42.
Steps To Reproduce
Additional Information Happens on the real machine of Pro Soccer and almost definitely on Fighting Ice Hockey. - David F.
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems cfghtice, cprosocc (cpsoccer)
Attached Files
 
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Notes
3
User avatar
No.09805
scoobydude51
Tester
Sep 16, 2013, 23:14
so, this going to get fixed one day? because the resolution is confusing me.
User avatar
No.09806
NekoEd
Senior Tester
Sep 16, 2013, 23:38
edited on: Sep 16, 2013, 23:57
No, this won't be fixed because it's the proper behavior. On the real machines, during loading the data from the cassette, the graphics for the countdown are corrupted. MAME is emulating this accurately, thus, there is no bug. The resolution is "Bugs that aren't bugs" as in they're not bugs in MAME, they're bugs in the original hardware. These will never be fixed because emulating original bugs is part of the accuracy that MAME strives for.
User avatar
No.09807
scoobydude51
Tester
Sep 16, 2013, 23:39
got it. now I know.