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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01311 | Graphics | Minor | Have not tried | Feb 19, 2008, 01:50 | Feb 19, 2008, 01:50 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.81 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01311: mgcrystl: There are sprite priority issues which happen when the main characters are behind a wall. | ||||
Description | There are sprite priority issues which happen when the main characters are behind a wall. | ||||
Steps To Reproduce | |||||
Additional Information | It happens on the real hardware. During the zoom of the sprite, it is always over the wall. If you push the character against the wall, there is a little black line on the wall. - Kold666 | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | mgcrystl | ||||
Attached Files
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mgcrystl081gre_shot1.jpg (71,257 bytes) Feb 19, 2008, 01:50
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mgcrystl081gre_shot2.jpg (66,011 bytes) Feb 19, 2008, 01:50
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