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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00137 | Graphics | Minor | Have not tried | Jan 23, 2008, 15:38 | Jan 29, 2012, 23:16 |
| Tester | Firewave | View Status | Public | Platform | |
| Assigned To | Resolution | Open | OS | ||
| Status [?] | Confirmed | Driver | |||
| Version | 0.68 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00137: nitrobal, gunball: There appear to be some priority problems. | ||||
| Description |
There appear to be some priority problems. You recognize it when you have to shoot a door to get the next area the first time. go close to the door and the door is over the player, which looks weird, also there is a little glitch in all the text layers. Updated by robiza in 0.108u3: The text layer glitch bug is fixed. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.68 | ||||
| Affected Sets / Systems | nitrobal, gunball | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.08104
moa Tester
Jan 29, 2012, 20:04
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it looks fixed in 144u7 thank you for the good work |
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No.08108
Haze Senior Tester
Jan 29, 2012, 23:16
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not fixed, just disabled the custom priority mixing (which was completely wrong) for now while I try to figure out how to actually make it correct.... lots of places still have broken priorities, just not to the degree it was before. |