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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01463 | Crash/Freeze | Critical (emulator) | Always | Mar 7, 2008, 10:15 | Mar 15, 2008, 14:23 |
Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | Windows XP/Vista 64-bit | |
Status [?] | Resolved | Driver | |||
Version | 0.123u4 | Fixed in Version | 0.123u6 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01463: connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: [debug] Assertion | ||||
Description | assert: src/emu/video.c:1120: screen != NULL | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | 0.123u4 | ||||
Affected Sets / Systems | connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs | ||||
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No.00059
JWallace Developer
Mar 7, 2008, 14:37
edited on: Mar 8, 2008, 20:41 |
Looking at this simplistically, could it be that the VBLANK callback is being set up before the screen is added - it might just be an ordering thing. That said, barring bctvidbs, none of those games should be calling VBLANK, only a periodic interrupt to generate the 100Hz signal (that assert is connected to the new VBLANK stuff, BTW) |
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