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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01480 | Graphics | Minor | Always | Mar 11, 2008, 05:21 | Apr 6, 2008, 07:25 |
Tester | robiza | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | robiza | Resolution | Fixed | OS | Windows 2000 |
Status [?] | Resolved | Driver | |||
Version | 0.123u4 | Fixed in Version | 0.123u5 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01480: gyruss, gyrussce, venus: graphic garbage for one frame | ||||
Description |
when a planet disappear from the screen (i.e. when you insert a coin), only for a frame the planet appear like garbage in the wrong position in old mame version the bug is not present |
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Steps To Reproduce | insert a coin or wait in attract mode | ||||
Additional Information | i have tried to get a snapshot but is very difficult | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | gyruss, gyrussce, venus | ||||
Attached Files
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snap.png (115,077 bytes) Mar 11, 2008, 09:34
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0000.png (1,437 bytes) Mar 13, 2008, 16:36
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1.zip (7,276 bytes) Mar 13, 2008, 16:37 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
9
No.00090
etabeta Developer
Mar 11, 2008, 09:34
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but not impossible ;) |
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No.00091
zsoltvasvari Developer
Mar 11, 2008, 10:15
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The driver should be more accurate now than before. I'd like proof that this doesn't happen on the real machine before start chasing this down. |
No.00093
Tafoid Administrator
Mar 11, 2008, 13:52
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To be honest, I've seen a lot of one frame only bugs turn out to be original behavior in the end. It's good this is listed as possible, at least. |
No.00102
Kold666 Developer
Mar 12, 2008, 23:01
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I had a bootleg pcb for sometime and I am resonably sure this bug didn't happen on real hardware. Since I repaired a sprite problem on that bootleg, I payed a lot of attention to gfx, I don't remember that garbage. btw I agree we should have proof from real hardware |
No.00103
robiza Developer
Mar 12, 2008, 23:04
edited on: May 31, 2012, 05:35 |
when the sprites exit from the screen at the top of the screen they appear at the bottom; this it's not a bug in this video you can see this (33 seconds) in this video you can't see the graphic garbage when the planet disappear in mame you see the garbage in the same situation in this video the high scores table appear from the bottom in mame the high score table appears in only a frame another link; in this the high score table appears in only a frame but there isn't the graphic bug maybe the problem is related to these infos: 27 a701 Semaphore system: tells 6809 to draw queued sprites 28 a702 Semaphore system: tells 6809 to queue sprites |
No.00104
robiza Developer
Mar 13, 2008, 07:48
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ok the problem is the sync between cpu#1 and cpu#2 it's necessary to specify a interleave value: MDRV_INTERLEAVE(100) fix will be submitted |
No.00106
zsoltvasvari Developer
Mar 13, 2008, 09:11
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What about the transparency of the text over the sprites? MAME currently checks a bit and if it is set, it draw the text opaque. But in that video (at 31 sec), it clearly looks like that the sprite is over the lives remaaining indicator. |
No.00108
robiza Developer
Mar 13, 2008, 15:56
edited on: Mar 13, 2008, 16:37 |
in mame too (see the snap) yet a piece of the sprite is covered by a black square the savestate is with cheat active |
No.00109
Tafoid Administrator
Mar 13, 2008, 18:12
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Original bug fixed. If you have other issues, please make a new bug report to address those. |