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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00015 | Sound | Minor | Have not tried | Jan 16, 2008, 04:25 | Mar 5, 2009, 12:04 |
Tester | Twisty | View Status | Public | Platform | |
Assigned To | aaron | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.113u1 | Fixed in Version | 0.129u6 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00015: Noticeable static in OKI 6295 audio. | ||||
Description | Starting in 0.112u3, there is very noticeable static present in the OKI 6295 audio along with a slight decrease in quality, for at least cps1.c games. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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oki6295static0113u1gre.zip (554,137 bytes) Feb 13, 2008, 21:38 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.03852
Phil Bennett Developer
Feb 28, 2009, 11:18
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This seems to be caused by a lack of accuracy in MAME's linear interpolation resampler (see generate_resampled_data(), emu/streams.c). |
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No.03886
Twisty Senior Tester
Mar 5, 2009, 08:37
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Very nice to see this issue finally addressed. |
No.03887
Haze Senior Tester
Mar 5, 2009, 12:04
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fwiw it was a much more serious mame core (streams) issue rather than anything specific to the OKI6295, so it could affect other things. |