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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01513 | Gameplay | Minor | Always | Mar 14, 2008, 12:28 | Mar 18, 2008, 22:07 |
| Tester | RansAckeR | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Open | OS | ||
| Status [?] | Confirmed | Driver | |||
| Version | 0.123u5 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01513: yosakdon: [possible] There is no collision detection when you 'hide' behind the other character. | ||||
| Description | When you 'hide' behind the other character, you are invulnerable, but can still shoot and hit enemies. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Possible | ||||
| Regression Version | < 0.37b7 | ||||
| Affected Sets / Systems | yosakdon | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
4
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No.00174
Tafoid Administrator
Mar 15, 2008, 15:13
edited on: Mar 15, 2008, 15:13 |
This might be a 'possible' bug too. Both this and 01510 would benefit from a dose of PCB confirmation. |
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No.00182
zsoltvasvari Developer
Mar 16, 2008, 04:37
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Yes, this definitely needs verfication. The game gfx is simply a bitmap image, not sure if hardware collision could even be possible. |
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No.00183
zsoltvasvari Developer
Mar 16, 2008, 04:38
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Ransacker, you added a regression version. Are you saying this worked at some point in the past? |
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No.00185
RansAckeR Tester
Mar 16, 2008, 12:21
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No I tested a few releases and if it's a regression then it happened before 0.37b7, which was the oldest mame version I had on my hd. Basically meaning it probably was this way since it was added to mame. (It was added in 0.36b16 I see now) I hesitated to check the possible checkbox myself when entering the report. |