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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01518 | Gameplay | Minor | Always | Mar 14, 2008, 13:03 | Mar 14, 2008, 18:15 |
| Tester | Machone | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | No change required | OS | Windows XP/Vista 32-bit | |
| Status [?] | Closed | Driver | |||
| Version | 0.123u5 | Fixed in Version | Build | C2D | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01518: mystston, myststno: High screen refresh rate | ||||
| Description | The in-game refresh rate of this game jumped from 57hz in 0.123u3 to 69hz in 0.123u4. That's too high for standard arcade monitors to cope with, surely? | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.123u4 | ||||
| Affected Sets / Systems | mystston, myststno | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.00146
zsoltvasvari Developer
Mar 14, 2008, 13:46
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I don't know -- it comes from the schematics. It's possible that arcade monitors could handle 69Hz. |
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No.00153
Machone Tester
Mar 14, 2008, 14:56
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I didn't know that. I guess this report can be closed then unless anyone knows differently. |
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No.00158
Tafoid Administrator
Mar 14, 2008, 18:15
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I don't see anyone interjecting on this issue. Will reopen if needed later. |