- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01518 | Gameplay | Minor | Always | Mar 14, 2008, 13:03 | Mar 14, 2008, 18:15 |
Tester | Machone | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | No change required | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.123u5 | Fixed in Version | Build | C2D | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01518: mystston, myststno: High screen refresh rate | ||||
Description | The in-game refresh rate of this game jumped from 57hz in 0.123u3 to 69hz in 0.123u4. That's too high for standard arcade monitors to cope with, surely? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.123u4 | ||||
Affected Sets / Systems | mystston, myststno | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.00146
zsoltvasvari Developer
Mar 14, 2008, 13:46
|
I don't know -- it comes from the schematics. It's possible that arcade monitors could handle 69Hz. |
---|---|
No.00153
Machone Tester
Mar 14, 2008, 14:56
|
I didn't know that. I guess this report can be closed then unless anyone knows differently. |
No.00158
Tafoid Administrator
Mar 14, 2008, 18:15
|
I don't see anyone interjecting on this issue. Will reopen if needed later. |