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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01533 | Gameplay | Minor | Always | Mar 15, 2008, 18:49 | Mar 15, 2008, 21:00 |
Tester | user183 | View Status | Public | Platform | |
Assigned To | Resolution | Unable to reproduce | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.123u4 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01533: sf2: when the player chose any characters it goes to the same stage. | ||||
Description | Not going to different stages. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sf2 | ||||
Attached Files
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0000.png (73,309 bytes) Mar 15, 2008, 20:52
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.00176
Layne Tester
Mar 15, 2008, 19:52
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NOT confirmed (MAME 0.123u5) |
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No.00178
Fujix Administrator
Mar 15, 2008, 20:54
edited on: Mar 15, 2008, 20:57 |
Doesn't repro here. The opponent is chosen randomly as screenshots show. |
No.00179
Tafoid Administrator
Mar 15, 2008, 21:00
edited on: Mar 15, 2008, 21:15 |
This report is partially true, but I doubt it's a bug. There are ways to 'always fight the same character'.. One way is to play a game right when the machine boots and enter a credit ONLY when the the title sequence is playing out (fighters in front of the building). In that case, the opponents are predictable: Choose - Fight Against ---------------------- Ryu Dhalsim Ken Dhalsim E.Honda Chun Li Chun Li Ryu Blanka Dhalsim Zangief Dhamsim Guile Chun Li Dhalsim Chun Li If you enter your credit before the title sequence (during disclaimer screen), you get a completely different set of opponents (but again, predictable): Choose - Fight Against ---------------------- Ryu Blanka Ken Blanka E.Honda Ken Chun Li Ken Blanka Ryu Zangief Blanka Guile Ken Dhalsim Ken Again, after the demo plays and selects it's own match.. that randomizes the opponents again. Who is to say this isn't the intended behavior? If I can get some dev verification, I'd like to put this as BTANB. |