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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01575 | DIP/Input | Trivial | Always | Mar 22, 2008, 13:58 | Jun 20, 2008, 23:11 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | couriersud | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.106u7 | Fixed in Version | 0.125u7 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01575: joust, joustr, joustwr: Player 1 and Player 2 Start buttons are mapped twice. | ||||
| Description | Player 1 and Player 2 Start buttons are mapped twice. | ||||
| Steps To Reproduce | |||||
| Additional Information | Split from original bug inputduplication0106u7gra. 01081 | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | joust, joustr, joustwr | ||||
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Notes
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No.01337
stephh Developer
Jun 20, 2008, 12:29
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Games use mutiplexed controls. Using PORT_CUSTOM macro and handlers would solve this issue (also check mame/machine/williams.c for the PIA definitions). |
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