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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01575 | DIP/Input | Trivial | Always | Mar 22, 2008, 13:58 | Jun 20, 2008, 23:11 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.106u7 | Fixed in Version | 0.125u7 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01575: joust, joustr, joustwr: Player 1 and Player 2 Start buttons are mapped twice. | ||||
Description | Player 1 and Player 2 Start buttons are mapped twice. | ||||
Steps To Reproduce | |||||
Additional Information | Split from original bug inputduplication0106u7gra. 01081 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | joust, joustr, joustwr | ||||
Attached Files
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Relationships
Notes
1
No.01337
stephh Developer
Jun 20, 2008, 12:29
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Games use mutiplexed controls. Using PORT_CUSTOM macro and handlers would solve this issue (also check mame/machine/williams.c for the PIA definitions). |
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