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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01604 Sound Minor Always Mar 24, 2008, 02:33 16 days ago
Tester Kitsune Sniper View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows XP/Vista 32-bit
Status [?] Confirmed Driver xexex.cpp
Version 0.123 Fixed in Version Build Normal
Summary 01604: xexex, xexexa, xexexj: Stage clear music overlapping boss music after finishing a level
Description When you fight a boss, the level music changes. Once you defeat said boss, you hear a "level cleared" jingle be played -on top- of the boss music - basically, the boss music never stops playing until the cutscene between levels starts to play. I'm not sure if this is normal behavior or not... but it probably isn't. This happened to me after defeating the first and second level bosses, I didn't go much further than that.

I attached a MAME 0.123 savestate for xexexj which will load the game right after I dealt the final blow to the first boss, and allows you to listen to the music issues I noticed. (Note that xexex.c savestates aren't officially supported, so it might not work for you.)

I tested this on xexex, xexexa and xexexj. All three sets had the same issues.
Steps To Reproduce Beat a level boss.
Additional Information
Flags
Regression Version
Affected Sets / Systems xexex, xexexa, xexexj
Attached Files
zip file icon xexexj-savestate1.zip (176,548 bytes) Mar 24, 2008, 02:33
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Notes
1
User avatar
No.15740
MetalGod
Tester
16 days ago
Tested on mame 0.203. Issue still happening.


Original hardware. Skip to 4:00. There's an audio fade out in the boss music right when it starts exploding. This never happens in MAME:


More pcb evidence here. Skip to 6:45